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Early Access Update 12 - Version 1.2.07 Tweak

The last week has been spent on tweaking, since we released a really big update so it's necessary. There are nothing new exciting but the improvement will help enhance player's experience nonetheless.

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New version detail

1. New features:

  • Add campaign tutorial.
  • Officers quit when their loyalty is low.

2. Tweaks and Balancing:

  • AI will not fire officer right after hiring
  • Tweak campaign's difficulty so it's more forgiving toward new players but still challenging after a while
  • AI won't sell a region if there are only you and them on the map
  • Double max action point but also double the action point required to attack a region. Other command will cost 1 action point.

3. Fix bugs:

  • Fixed a bug when player undo after the map skill "Shuffle" will return robots to the wrong position.
  • Fixed a bug when an enemy robot doing multiple moves under "lost control" debuff
  • Fixed a bug when players can't enter multiplayer
  • Fixed a minor bug caused by enemy's extended claw
  • Fixed a bug when enemy's robots didn't get tag benefit from their officers if players don't assign officer for that match
  • Fixed a bug when player didn't love action point while trying to poach enemy's officer
  • Fixed a bug happen after an organization slides their capital region to another continent.
  • Fixed a critical bug when Armstrong use his first skill on a robot and that robot die by the skill will cause the game to hang.
  • Fixed a critical bug cause by buying a region
  • Fixed a bug when open the robot list, the durability stat displays the wrong number after some actions

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What's next?

We make the campaign tutorial which should have been made a long time ago.
And we will keep extend our infinity mine and at some point it'll become infinity.

But tweak, balance and bug fixes will always get the top priority.