The last week has been spent on tweaking, since we released a really big update so it's necessary. There are nothing new exciting but the improvement will help enhance player's experience nonetheless.
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New version detail
1. New features:
- Add campaign tutorial.
- Officers quit when their loyalty is low.
2. Tweaks and Balancing:
- AI will not fire officer right after hiring
- Tweak campaign's difficulty so it's more forgiving toward new players but still challenging after a while
- AI won't sell a region if there are only you and them on the map
- Double max action point but also double the action point required to attack a region. Other command will cost 1 action point.
3. Fix bugs:
- Fixed a bug when player undo after the map skill "Shuffle" will return robots to the wrong position.
- Fixed a bug when an enemy robot doing multiple moves under "lost control" debuff
- Fixed a bug when players can't enter multiplayer
- Fixed a minor bug caused by enemy's extended claw
- Fixed a bug when enemy's robots didn't get tag benefit from their officers if players don't assign officer for that match
- Fixed a bug when player didn't love action point while trying to poach enemy's officer
- Fixed a bug happen after an organization slides their capital region to another continent.
- Fixed a critical bug when Armstrong use his first skill on a robot and that robot die by the skill will cause the game to hang.
- Fixed a critical bug cause by buying a region
- Fixed a bug when open the robot list, the durability stat displays the wrong number after some actions
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What's next?
We make the campaign tutorial which should have been made a long time ago.
And we will keep extend our infinity mine and at some point it'll become infinity.
But tweak, balance and bug fixes will always get the top priority.