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Early Access Update 17 - Version 1.2.20 Release Candidate 3 - Trading Cards, Achievements, Boss vs Boss

The new release candidate has arrived!

We are finishing the steam-trio: Trading cards, achievement, and the already included cloud save.

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New version detail

1. New features:

  • Achievements
  • Trading cards (currently in review by steam)
  • New unit war priest, who could switch between a healer or a warrior whenever you want to.
  • Add NPC miner, which is a big boss but from our side, he only appear on boss levels since the Floor 15 in the infinity mine and could only be activated/deactivated. His power is equal to the enemy bosses and he act on his own when activated.
  • Enemy officer tags are now visible in the campaign while selecting robots and officers for the battle. It helps indicate the difficulty.

2. Tweaks and Balancing:

  • Reduce the requirement for Cablenex's Long neck big mouth, it's easier to pick a bounced back position now
  • Increase sell chip price
  • Lower quality parts will drop along side higher quality parts in the infinity mine but the overall drop rate also increased by 60% so your chance to get highest quality parts is still the same
  • Furthermore reduce difficulty
  • Furthermore improve the tutorial's ease of use

3. Fix bugs:

  • Fixed a bug caused by formation length on different game modes
  • Fixed a bug when player can't create profile
  • Fixed a cloud save bug when it didn't send the infinity mine info
  • Fixed a rare game hanging bug while leveling up on the main menu
  • Fixed Angel00's boss Judgement bug. He will lose 1 range when switch back to melee before the fix.
  • Fixed a bug when player didn't get level up reward for the first 2 levels (I'm sorry)

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What's next?

Still tweak and finishing up. More achievements!