Patch ID: 0.1.34.0
"Greetings Islanders,
With almost a month gone by since the last patch, we're trying a few new things. First of which I'm sure you'll notice is a new patch format. After each part of the patch update, there's a bit of a developer explanation (however short or long) posted after, for your convenience to see why we did something, as opposed to us just doing it. If the new patch formatting doesn't work out, we'll just post SVN logs and set ourselves on fire.
That being said, we also have a third development branch up to streamline testing. We updated a private "experimental" branch for us to break everything ourselves before it reaches QA (development) branch, and then touching you all on public. We have enough people that it shouldn't be unrealistic for us to catch most bugs before a patch hits public. The vast majority of you hate frequent patches, regardless of how much it helps us. We will do our best to abide by the desires for uninterrupted gameplay."
- Temporarily halting Mac support.
As it stands there's a lot of issues that have been ongoing with Mac. We're going to have to halt Mac support for an unknown amount of time while we sort out some extremely nefarious issues with the Mac builds.
- Fixed database not saving growth and progression.
There was a lot of wonky saving issues going on and what caused a lot of crashing and performance problems. If we listed it all out, ragnarok would be upon us before you were halfway done reading. It's our fault... sorry.
-- Database system now uses json files.
Easier saving, but the servers now use a new filepath for saving. Server hosts are dependent to update these for their servers to work properly.
- Moved to Unreal Engine 4.18.3
As much fun as it is to have a custom engine, it's actually not. Everything about the first part of that sentence was sarcasm. It's likely we'll move to 4.19.1 when the engine version is out, because there's a lot of parallel development between what we are doing and Fortnite, but any obscene upgrades in the future will just be backported fixes so we can have a stable engine branch.
- Fixed various levelbounds issues on AE-001 and Isle_V3 causing anomalous stuttering.
A lot of players were experiencing random awful stuttering randomly throughout AE-001 and Isle V3. None of it was random. It was bad levelbounds and level loading. All players should see an end to that now.
- Added Giganotosaurus and Gallimimus to development and QA testing on survival mode.
Once QA confirms there's nothing obscenely wrong with either of these two lifecycles, you'll see them publicly released to play in survival, followed swifly by a certain honking hadrosaur!
-- Dinosaur skins are now loaded correctly based on selected gender
*Dinosaurs still only have two genders.
- Web links from game menus will now open in the steam overlay whenever possible.
This is just a quality of life thing, because no one likes a game being minimized for a pop-up.
- Chat system no longer requires enter being pressed twice to open.
When the double-tap chat feature was put in, we were so occupied with whether or not we could, we didn't stop to think whether or not we should.
-- Mouse control is enabled during chat to select necessary tabs.
Because honestly, only using the bracket keys was actually the worst.
Known Issues:
- Servers temporarily do not advertise the amount of players in the session.
It's a pain in the ass, we know. Solved next patch, but we didn't want you all to have to wait for this one particular fix.
- Character rotation does not save.
More of an annoyance than anything, but at least you can reposses your old player controller now.
- AI disabled until next patch.
On occasion they cause a server crash, but we decided to gut the system altogether to begin making AI that has smart decisions.
- Server Filters are currently bugged.
The latest patch seems to have made some server filters sentient. Untick your server filter options and servers will appear.