NOTE: THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH.
WARNING: MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH. IF YOUR GAME CRASHES ON STARTUP YOU WILL NEED TO RESET GAME SETTINGS.
New: Upgraded to Unreal Engine 4.17
Removing Landscape 4 because it seems to have issues with 4.16 / 4.17.
Implemented fix for the dinosaur shader bug.
Added: New Allo Model.
Updated green Alberto skin.
Fixed rex blue eyes.
Added Striped allo skin and fixed allo eyes.
4.17 Compatibility Fixes + Improved Game Startup Time.
Added: Version Number no longer resets cooked data for faster cook times.
Improved: Skin now uses the material slot name of 'Skin' instead of Index 0.
Fixed: Clicking on text on the Server Filter UI didn't activate buttons.
Moved CharSelectPoint so puerta is now visible in the character selection screen.
Disabled decals applying on bushes and grass on the Region 2 map.
Thinned out bushes in one area of the Region 2 map to improve performance.
New: Characters in a Data Table are now pre-loaded on dedicated server for faster load times.
Fixed small pebbles blocking dinosaurs on the Region 2 map.
Crash Fixes for Interacting with bodies and focus targets.
Less strident generic calls for Gallimimus, more threatening Galli threaten calls
Less powerful generic calls for Baryonyx
Re-rendered Giga broadcast sound. It is not cut off.
Resynced galli trot L+R notifies with barely any noticeable difference. The Galli still doesn't have a dedicated trot forward animation, which is probably why the steps don't feel right when trotting forward.
Updated Avaceratops speed.
Updated Baryonyx to reflect a 1.3 change increase in size. (Weight/Health/Speed adjusted)
Imported new Ava run animations.
Updated the Austro, Bary + Galli default calls
