Build 0.7.154
Changes/Additions :
- Changed gamespeed +35% (Single day takes now 10,1sec (before 15,6 sec))
Bug Fixes :
- Player AI stabilization:
- able to detect more variables (rough calculation for "monthly sale income/transportrange < creation cost for production/multiple factors")
- better control over production selection
- optimized pathfinding for creating roads/rails
- code optimization
- uses now more often already placed street network
- fixed issues with wrong calculations for some build/start/end position
- fixed a few more truck issues:
- fixed issue where it could go in a circle due not detecting that the detection function reached a circle
- added detection if reached end size is way smaller as tried range (makes it a bit smarter)
- some optimization in getting direction for detection if actual moving direction different from the direction next waypoint lies
- fixed an issue where buildmarker was unable to detect middle of town
- fixed the issue that storage windows were not updated in intervals
- fixed an issue with player industries being upgraded and then unable to reset their production limit without reloading the save game
- fixed a few other smaller issues