Build 0.7.220
Changes/Additions :
- added a new variation for large 2x1 and small 2x2 town buildings (will spawn on newly created maps)
- lowered all building levels for town buildings (some had over 15 levels)
- larger cities now possible as max pop changed from 5000 to nearly 15000
- added new traffic light system
- creates lights for streets with multiple paths
- changes state every few second (5sec)
- more realistic driving
- traffic limit optimized
- way more traffic as before as max limit changed from 5000 to 20000
- fixes of car script and wrong curve movement
- optimized car code to be way faster to support all cars running in cities over whole map realtime
Bug Fixes :
- a few more pathfinding fixes for trucks
- fixed an issue where data of building level wasn't removed sometimes
- fixed some issues with detecting actual population of a city (town centers didn't got added to pop)
- some adjustments to the town upgrade function (should take bit less performance/ less lag spikes)
- fixed a bunch of errors that could occur
- shader caused error on start with dx9 and 10 cards (removed DoF and Camera Blur Shader for the time being)
- vehicle window didn't had connection to vehicle data when selecting sometimes loadout
- trying to start research over max level was causing error
- some errors in new animation system for trucks and trains fixed
- some missing links to other scripts could cause rarely an error
- upgrade marker could cause error near end of map
- fixed a few errors that the player AI could cause while building