Build 0.7.609
Additions:
- Towns will recreate and update their street network
- towns after 2020 will create better streets from the middle to outside (over time)
- towns will change any non town street to a street one in town range (over time)
- Some UI size changes:
- cut left panel size in half
- lowered upper panel size of about 30%
- New smaller build menu (more icon based)
- Upgrade Tool for paths (kind of like demolish tool)
- allows you to select road/rail + upgrade tool
- holding down left mouse button and moving mouse selects area
- releasing mouse button confirms selection and click on "ok" will upgrade everything in the area
- FXAA changed to SMAA
Fixes:
- Lots of fixes for Editor:
- Fixed missing Lock options for player and extra modes
- Fixed nearly all buttons which were not working in Map Settings
- Fixed also an error that occurred when window was opened
- Fixed a missing function for removing towns
- Fixed a few errors when using town tool
- Fixed an issue when using water tool, where removed buildings where still shown on minimap
- A few fixes for starting custom map:
- Error fix that was caused by looking in wrong folder for the file
- Fixed a few missing values for loading the right starting options
- Fixed also missing values that needed to be loaded/saved for the start settings
- Fixed some UI issues
- Fixed opening the wrong window for release information about new stuff (was opening mission window)
- Fixed some issues where moving the camera would cause laggs due recalculating unused UI elements every frame (turns now whole ui part off to save performance)
- Fixed an issue with some animations for text buttons (would sometimes stop to scale the text by mouseover)
- Fixed an issue with opening different submenus in option window
- Tutorial "next" button was not working
- Tutorial is now asking if you really want to change chapter before loading it
- Fix for an issue that could cause a truck to get stuck in a terminal when running without loadout settings
- Fix for an issue where it was possible to build manually two street part "hill" together which had different rotations, due creating an impossible up/down for trucks
- Fixes for random debries (spawns them now randomly around matching industry/production modifiers)
- Fixed some missing strings in the localization (and some english text in german loc)
- Fixed an issue with not unloading meat in a store
- Fixed a few smaller issues also