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Patchnotes for Industry Transporters v0.7.609

Build 0.7.609

Additions:

  • Towns will recreate and update their street network
    1. towns after 2020 will create better streets from the middle to outside (over time)
    2. towns will change any non town street to a street one in town range (over time)
  • Some UI size changes:
    1. cut left panel size in half
    2. lowered upper panel size of about 30%
    3. New smaller build menu (more icon based)
  • Upgrade Tool for paths (kind of like demolish tool)
    1. allows you to select road/rail + upgrade tool
    2. holding down left mouse button and moving mouse selects area
    3. releasing mouse button confirms selection and click on "ok" will upgrade everything in the area
  • FXAA changed to SMAA

Fixes:

  • Lots of fixes for Editor:
    1. Fixed missing Lock options for player and extra modes
    2. Fixed nearly all buttons which were not working in Map Settings
    3. Fixed also an error that occurred when window was opened
    4. Fixed a missing function for removing towns
    5. Fixed a few errors when using town tool
    6. Fixed an issue when using water tool, where removed buildings where still shown on minimap
  • A few fixes for starting custom map:
    1. Error fix that was caused by looking in wrong folder for the file
    2. Fixed a few missing values for loading the right starting options
    3. Fixed also missing values that needed to be loaded/saved for the start settings
  • Fixed some UI issues
    1. Fixed opening the wrong window for release information about new stuff (was opening mission window)
    2. Fixed some issues where moving the camera would cause laggs due recalculating unused UI elements every frame (turns now whole ui part off to save performance)
    3. Fixed an issue with some animations for text buttons (would sometimes stop to scale the text by mouseover)
    4. Fixed an issue with opening different submenus in option window
    5. Tutorial "next" button was not working
    6. Tutorial is now asking if you really want to change chapter before loading it
  • Fix for an issue that could cause a truck to get stuck in a terminal when running without loadout settings
  • Fix for an issue where it was possible to build manually two street part "hill" together which had different rotations, due creating an impossible up/down for trucks
  • Fixes for random debries (spawns them now randomly around matching industry/production modifiers)
  • Fixed some missing strings in the localization (and some english text in german loc)
  • Fixed an issue with not unloading meat in a store
  • Fixed a few smaller issues also