Build 0.7.623
Additions:
- Added a new variation to each town building (6+ new models)
Changes:
- Fixed popping of objects (will now cross-fade/ larger LoD ranges)
- Random Generation creates now sometimes larger woods instead of multiple single trees
- Optimization of FPS/Less Scrolling lags:
- rewrote part of object manager (loads now faster new buildings when scrolling)
- town building models redone (lowered the amount of vertexes on a lot of town buildings and used material amount/ should now run faster over larger towns)
- removed the nearly never used models of each build level for each town building (were rarely shown in the end and used up too much performance/ creates now construction models around the building being built while increasing in size with higher build level until finished)
Fixes:
- Fixed an issue in the path-finding of trucks (there was still an issue when being unable to detect end goal in search range on first detection path and unable to find a definite answer, resulting in moving down the wrong path/ will now start a second search on the other path that might have the end goal in search-range)