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Patchnotes to Industry Transporters 0.7.154

Build 0.7.154

Changes/Additions :

  • Changed gamespeed +35% (Single day takes now 10,1sec (before 15,6 sec))

Bug Fixes :

  • Player AI stabilization:
    1. able to detect more variables (rough calculation for "monthly sale income/transportrange < creation cost for production/multiple factors")
    2. better control over production selection
    3. optimized pathfinding for creating roads/rails
    4. code optimization
    5. uses now more often already placed street network
    6. fixed issues with wrong calculations for some build/start/end position
  • fixed a few more truck issues:
    1. fixed issue where it could go in a circle due not detecting that the detection function reached a circle
    2. added detection if reached end size is way smaller as tried range (makes it a bit smarter)
    3. some optimization in getting direction for detection if actual moving direction different from the direction next waypoint lies
  • fixed an issue where buildmarker was unable to detect middle of town
  • fixed the issue that storage windows were not updated in intervals
  • fixed an issue with player industries being upgraded and then unable to reset their production limit without reloading the save game
  • fixed a few other smaller issues