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Patchnotes for Industry Transporters v0.7.200

Build 0.7.200

Changes/Additions :

  • train update:
    1. autodetection for getting all connections between signals
    2. allows now multiple signals on a single block
    3. able to add multiple types of signals (atm only normal mulitconnect, signal with up to 5 other signals connected)
    4. lowered prices for rails immense as they were way too high
    5. added new rail to the game: crossroad (can be modified with signals like normal switches)
    6. transfered truck pathfinding over to trains and modified it for signals (way more stable as the detection function before)
  • also lowered prices for nearly all vehicles when buying
    1. trains = 15-35% less
    2. ships = 40-80% less (hovercrafts were way too expensive)
    3. planes = 30-50% less
  • able to toggle pause in the game via "ESC"/"escape" button (will stop any vehicle interactions. Buying and setting up still available)
  • done some more optimization on terrain (should fix other lag issues with scrolling/turning camera)
  • highered overall light to make stuff at night better visible
  • lowered texture sizes (playing multiple maps will fill the object pool to max which could result in overused ram)
  • news window will auto close after a few seconds and spawn at side of screen (5 sec there)

Bug Fixes :

  • multiple fixes for train/rail:
    1. fixed an issue where train could spin multiple times before ending his rotation
    2. fixed some derailing issues
    3. added missing rail models like SCurve and Mirrored for electric and mono rails
  • fixed a few issues with playing multiple maps getting poor performance (could lead to start of multiple coroutines of same type)
  • fixed an issue in the function to move camera on minimap (was sometimes moving to a wrong position)
  • fixed a few errors occurring in the change material function (caused the influence area not being shown of terminals)
  • fixed an issue with the news window not stopping the click function (could click behind window)
  • fixed an issue in truck pathfinding (can now fallback further in detecting path, giving better options)
  • fixed also some more errors
  • and fixed a few other smaller issues