Build 0.7.660
Changes:
- Research Tree Changed:
- Each Vehicle Tree is now unique with unique research skills
- Added also first tree for industry/store upgrades
- Shows way better actual state and progress via lines and background textures
- Information about each Research is now a bit more detailed (requirements also listed / level shows actual and max one)
- removed the tier system (made it too complicated)
- research icons redone
- Done a few changes to Worldmap:
- Is now also fullscreen like research window
- shows legend on the side
- more accurate in finding the position
- Prepared town street models for being able to show traffic lights (needed to lower the details a bit)
- Redone all item pictures in a new frame and higher resolution
Fixes:
- Player AI fixes:
- Path finding for building streets reworked (is now able to move paths back when getting stuck to get a different path to go around buildings)
- Uses now also new path tool to create more complete streets (were sometimes broken even when actually found a path)
- Fixed a few issues in finding terminal position
- Fixed an issue where the AI didn't checked range between industries and town (would sometimes create production over half the map)
- Fixed a few errors that could occur while the AI was running
- Truck issue fixes:
- Fixed an issue where a truck could get into a loop due not reaching his goal with his detection system (increased detection range from 30 to 100)
- Fixed also an issue where trucks would get stuck when moving in an end (the turnaround function was missing at that point in the code)
- Fixed path finding over freeway parts (was still a bit wonky)
- Fixed a few issues with registering and calculating repair costs
- Fixed wrong localization for wheel menu
- Fixed a few building issues when building freeway
- Fixed a rotation issue with trucks and trains that could lead to reaching the wrong tile in a curve (now calculates the movement better)
- lowered glow on all texts a bit to make it better readable
- info window show timer will reset now every time mouse is moved (could be a pain when it opened even when moving mouse just because staying on same block)
- Fixed a few other smaller issues