📜 Patch Notes 0.13.8 – The Revelation Patch!
This is the big one!
With the Steam Page launch, I am dropping the largest update ever! Packed with new content, polish, and surprises. Let’s dive in! ⚡
🆕 News
🎶 Music & SFX arrive!
Around 20 brand new tracks have been added!
Each Arc now has its own battle themes, with unique tracks for Elites and Bosses! You’ll also hear fresh music for the Lore Nodes, the Main Menu, the Calamity and (soon!) the Shop.
On top of that, I have added 35+ new sound effects, making fights, cards, and events feel far more alive.
And yes, there’s finally a Settings Menu where you can tweak volume sliders 🎚️.
📖 The Lore Node
This new node gives runs an overarching objective by unlocking Permanent Relics that persist across runs. Occasionally, it’ll also grant powerful one-time-only game-breaking rewards for your current run.
Don’t worry: the roguelike spirit is alive and well. The focus remains on depth and complexity, not just raw power.
This is also your direct link with Nyssara, the Ancient Dragon 🐉 you’ve already glimpsed, and the start of a coherent, lasting narrative that spans beyond a single run.
✨ Currently: 12 quests with unique rewards.
🎯 Goal for release: around 45 quests, tied into a full storyline.
From now on, you’ll always encounter 3 Lore Nodes per Act.
🕺 Community-Chosen Characters!
The votes are in! Out of the 10 candidates, the community chose the Elementary Dancer and the Ash Gunner 🔥.
These two will be developed in a future patch, thanks for shaping the adventure with us!
💥 Juice & Polish
Screen shakes, bloom, blur, post-processing effects, and tons of new animations are in.
Combined with the fresh SFX, everything now feels way more visceral, especially when you smack enemies for 10+ damage 💪.
♻️ Cards can now be played twice (or more)!
The engine has been upgraded: cards can be played multiple times in a row.
This opens the door to crazy combos and synergy explosions. 🌋
🃏 New Cards!
The Unleashed Stalker gains a deadly new Lethal pool of cards, rewarding you for landing the finishing blow with your cards!
- Killing Blow (Common Melee)
- Rush Shot (Common Distance)
- Close Tactic (Rare Melee)
- Heart Piercer (Rare Melee)
- Residual Shot (Rare Distance)
- Throwing Darts (Rare Distance)
- Hunter's Hunger (Rare Power)
- Whispers of Shadows (Legendary Power)
- Call of the Hunt (Legendary Power)
- Predatrix’s Ambidexterity (Legendary Power)
💎 New Relics
- Bloody Bells (Common)
- Last Triad (Common)
- Assassin's Talon (Rare)
- Strength Bracelet (Rare)
- Speed Bracelet (Rare)
- Hourglass Mirror (Rare)
🔧 Improvements
✒️ The Ancient Font
All major titles now use the Ancient Font, which really captures the vibe of a lost civilization.
🌄 New fight backgrounds
13 new backgrounds are added. They are randomly picked at the start of fights, adding more visual variety.
🎨 New Logo
The game now rocks a shiny new logo!
🖱️ Custom Cursor
Goodbye Windows default cursor — hello, custom sprite!
🎯 The Action Line
Cards now create a colored action line from your hand to your cursor.
- 🟩 Green = Movement
- 🟥 Red = Actions
- Straight = Line of sight needed
- Curvy = No line of sight needed
It’s practical and it looks slick 😎.
🃏 Card Type Icons
Melee, Distance, Movement, Skill, and Power now each have distinct icons.
Subtypes like Steps and Lethals have been added too, paving the way for new strategies. Hover them for tooltips!
📝 Wording
- Statuses now use natural durations (“for 3 turns”) instead of clunky phrasing (“decrease by 1 at end of turn”).
- Simplified text: `[DRAW_SYMBOL]` now just means draw, without the unnecessary “from a card.”
🐛 Bug Fixes
- Tutorial tooltips no longer flip themselves.
- Goboom keeps attacking properly even after cancelling its attack with Bomb pickups.
- Card duplication no longer lets you exceed 10 cards in hand.
- Fixed the tooltips for all the cards.
⚔️ Balancing & Redesign
📊 Overall Balancing
- Fewer enemies spawn on turn 1, but more appear in later turns, to reduce early overwhelm.
- Reduced non-walkable tiles proportion from 10%.
- 🔑 Community request: Keys now cost 0!
- Chests: 10 Invulnerability (up from 5).
- Red Shard can now attack beyond straight lines.
- Added a new secret invisible object in fights… will you find it? 👀
🃏 Card Balancing
- Teleporting Jump → Salto: 0 Mana, Teleport 2.
- Forward Acrobatics: Cost 0 (down from 1).
- Backward Acrobatics: Now gives 2 Charge (up from 1).
- Go In And Out: Teleports 5 (up from 4).
- Shadow Step: Teleports 2 (instead of Move 1).
- Spectral Step: Teleports 3 (up from 2).
- Step cards now grant Steps first, then upgrade them.
- Viperine Cuts: now has Erosion.
- Metallic Brambles: all now have Erosion, but are slightly buffed.
- Hidden in the Boot: now has Retain + Erosion.
- Polyvalence: upgraded to Legendary (from Rare).
- Decisive Shot: 2+4 damage if you’ve picked an arrow this fight (instead of 1+5 this turn).
- Aim for the Heart: Redesigned! Distance, 0 Mana, 1 damage up to 3 range. Lethal: Gain 3 Tension.
- Roaming: Redesigned! Draw 1 from discard + draw 2 Steps.
- Perforating Salvo: Redesigned! Big 5-tile line AoE: 2 damage + 3 damage per other Distances in hand.
- Frontal Estocade: Redesigned! Teleport 4 in line. Attack 2. Lethal: Draw 2 Melees.
- Fist Darts: Redesigned (again)! Drops 2 arrows after your next Distance.
- Tense Strides: Redesigned! 3 Steps for 1 Mana (instead of 6 for 2).
💎 Relic Balancing
- Holy Bomb Bombeline: now triggers on every kill during player turn.
- Remanence Arrowheads: grants 1 Magnetism (was 2).
🌍 Environment Balancing
- Bosses are stronger with more HP, but Calamity arrives later (turn 7 instead of 5).
- Goboom: 85 HP, 2 damage (up from 1).
- Rikiki: 75 HP, Pushes 3 tiles (up from 2).
- Normal enemies adjusted for tighter cost balance. The cost difference between the "bigger" and the "smaller" normal enemies is now closer.
- Assasnakes: Tactical Zone is now a line instead of a circle, HP 3 (down from 4).
- Geogolem: HP 3 (down from 4), lost the front tile of it's Tactical Zone.
- Fights now feature 1–2 enemy types max (no more “everything at once” fights).
- Elite fights: only enemies you’ve already defeated.
- Boss fights: always include their signature enemy (Bombelins for Goboom, Racrobats for Rikiki) + 1 defeated enemy type.
- Ritual Towers have 80% HP in Elite fights (balancing Elite strength).
🎲 Event Balancing
- Bottomless Well: card discoveries scale down the more you take.
- 1 among 12 (same)
- 2 among 5 (was 2 among 6)
- 3 among 3 (was 3 among 4)
- Ancient Sundial: tripling a card now costs 20 Gold (was 10).
- Start Event: more generous → now gives 8 value points (was 4). Equivalent to 2 extra lives.
- Some rewards were overpriced in “value” → fixed.
⚡ That’s it for this monster of a patch!
Thank you for your continued support, and enjoy the Steam launch 🚀
