Developer Feedback on Player Suggestions
I’ve received a lot of valuable feedback and bug reports. Fixes and adjustments will be released together with the next chapter update.
Many players mentioned the issue of stamina consumption being too high. I plan to increase the natural recovery rate for all three actions in the next update.
There were also comments about the lack of warnings before major events, which sometimes led to players entering battle without being able to save, causing progress loss.
To address this, I’ll add supply points and on-screen reminders before important events, ensuring players can restore HP and stamina before entering combat.
Most of the remaining reports are minor bugs or small visual issues. I’m currently restructuring part of the game’s codebase with the programmer to improve overall performance and stability. I’ll also take this opportunity to enhance some visual effects.
Next Chapter Preview
After meeting the elf Gusha, Yal arrives at her village. What new experiences await her there?
It’s a secluded settlement, almost completely cut off from the outside world. The elves living there seem uneasy, and Yal will stay for a short while.
The new map introduces a day–night cycle, allowing deeper immersion into the story. Some houses can be entered, and interacting with different villagers will reveal unique dialogues and hints about the world.
Please look forward to Dragon Princess Chapter 1: “On the Road to Molfas.”




