Just a couple more tweaks today!
— Clarified some dialogue on Days 12, 16, and 18
— Fixed issue where "Disable BG Movement" option wasn't persistent
— Fixed a rare bug where the happiness meter would trigger a day failure while inactive
— Disabled background artwork processing when background isn't visible to help reduce lag on some systems
— Applied higher compression to cart & background textures to reduce lag on systems with limited VRAM
One request: if anyone experiences lag in either the Park or Downtown, please submit a bug report with your computer specs. It seems this lag issue is rare but I'd like to identify it further :)
