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Test Build updated with Warden + skill balance, changes, & fixes!

Hey guys!

The Warden is now ready for the test builds!
(Learn more about Test Builds here)

This update includes 4 new large skill trees, the Mastery tree, and 8 new Legendary sets! I've also thrown in a lot of changes, balancing, misc. tweaks and fixes!

I will be updating with further equipment in the weeks ahead, and releasing the Warlock next.

Stay tuned!

Full notes:

041216

Warden Added!:

  • Added 4 fully featured skill trees and a Mastery tree for the Warden
  • Added 8 Legendary sets for the Warden
    • High Ranger's Gear
    • Wind Caller's Regalia
    • Everspring Raiment
    • Shroom Tender's Garb
    • Stormcaller's Regalia
    • Armor of the Wispmother
    • Torrential Raiment
    • Snowstorm Armor

  • More legendaries coming soon!

Boss:

  • Shortened intro for Feren'El
  • Medella's fight room tweaked so you can't lob spells over the pillars anymore. But you have larger cover now, instead.

Skills:

  • Updated basic visuals of many Frost effects
  • Sharp Steel (Templar) now only triggers on Physical skills - may change
  • Skills are now unlocked at 4, 9, 14, 19, etc points spent, making them available at levels 5, 10, 15, 20 -- etc.
  • Cooldowns rebalanced to be more generalized:
    • Tier 1 (Base) remain at 0 seconds
    • Tier 2 Active skills are now 4-6 seconds (was 3-6)
    • Tier 3 (Aura, heritage, Companion) remain at 30 seconds
    • Tier 4 Active skills are now 9-12 seconds (was 5-10)
    • Tier 5 Active skills are now 30 seconds (was 30-35)
    • Tier 6 (Ultimate) remain at 100 seconds


Character:

  • The color of your characters clothing is now adjusted depending on the element of the skill tree in which you've invested the most points
  • This color is now also visible on the Hero Select screen

Companions:

  • Companions now list their upgrades as buffs above their nametags, if nametags are enabled

Sound:

  • Added a new volume slider for Speech, such as boss intro, boss death, and boss special attack speech
  • Added a new volume slider for rare loot (Unique + Legendary drop sound)
  • Improved sound looping of skills like Boulder, Tornado, Gust, etc

Quests:

  • The Enchanter's Codex should now drop more frequently

Monsters:

  • All types of Pixies are now Evasive

Misc:

  • Crystal costs of resurrection now separate thousands with commas to make it easier to read

Fixes:

  • Fixed several issues with click to move and holding shift (force attack)
  • Fixed click to move stopping characters at actors and objects
  • Fixed click to move speed while walking through packs of foes or densely placed objects
  • Fixed issue where using click to move could control all players in multiplayer
  • Fixed not being able to loot items by clicking the item tag displayed when holding Alt
  • Fixed not being able to move to an item by clicking the item tag when using click to move
  • Fixed the skill trees not properly indicating whether a new tier is unlocked or not
  • Fixed issue with shield type buff such as Grace (Templar passive) not correctly disappearing from the UI when depleted
  • Fixed rounding errors and bad/incorrect presentation of values on many buffs
  • Fixed some passive skills using incorrect calculations and values otehr than those represented
  • Fixed buff tooltip not being properly anti-aliased
  • Fixed Templar skill "Shattered Shield" not being affected by Reach stat
  • Fixed issue drawing all buffs on targets and companions as negative, even if they were positive
  • Fixed rare crash from certain wind/gust based skills (monster and player)
  • Fixed rare issue with damage percentage calculations
  • Fixed game getting stuck if attempting to pause during a loading screen
  • Fixed Fulmination and Thunderstrike (Templar) not having a skill type (is now Magic)
  • Fixed Rumbling Voice stunning everything on the screen (whoops)
  • Fixed Frostbite not correctly showing a debuff on affected foes
  • Fixed Berserker ultimates not being affected by cooldown reductions from Mastery