Hey guys!
The Warden is now ready for the test builds!
(Learn more about Test Builds here)
This update includes 4 new large skill trees, the Mastery tree, and 8 new Legendary sets! I've also thrown in a lot of changes, balancing, misc. tweaks and fixes!
I will be updating with further equipment in the weeks ahead, and releasing the Warlock next.
Stay tuned!
Full notes:
041216
Warden Added!:
- Added 4 fully featured skill trees and a Mastery tree for the Warden
- Added 8 Legendary sets for the Warden
- High Ranger's Gear
- Wind Caller's Regalia
- Everspring Raiment
- Shroom Tender's Garb
- Stormcaller's Regalia
- Armor of the Wispmother
- Torrential Raiment
- Snowstorm Armor
- More legendaries coming soon!
Boss:
- Shortened intro for Feren'El
- Medella's fight room tweaked so you can't lob spells over the pillars anymore. But you have larger cover now, instead.
Skills:
- Updated basic visuals of many Frost effects
- Sharp Steel (Templar) now only triggers on Physical skills - may change
- Skills are now unlocked at 4, 9, 14, 19, etc points spent, making them available at levels 5, 10, 15, 20 -- etc.
- Cooldowns rebalanced to be more generalized:
- Tier 1 (Base) remain at 0 seconds
- Tier 2 Active skills are now 4-6 seconds (was 3-6)
- Tier 3 (Aura, heritage, Companion) remain at 30 seconds
- Tier 4 Active skills are now 9-12 seconds (was 5-10)
- Tier 5 Active skills are now 30 seconds (was 30-35)
- Tier 6 (Ultimate) remain at 100 seconds
Character:
- The color of your characters clothing is now adjusted depending on the element of the skill tree in which you've invested the most points
- This color is now also visible on the Hero Select screen
Companions:
- Companions now list their upgrades as buffs above their nametags, if nametags are enabled
Sound:
- Added a new volume slider for Speech, such as boss intro, boss death, and boss special attack speech
- Added a new volume slider for rare loot (Unique + Legendary drop sound)
- Improved sound looping of skills like Boulder, Tornado, Gust, etc
Quests:
- The Enchanter's Codex should now drop more frequently
Monsters:
- All types of Pixies are now Evasive
Misc:
- Crystal costs of resurrection now separate thousands with commas to make it easier to read
Fixes:
- Fixed several issues with click to move and holding shift (force attack)
- Fixed click to move stopping characters at actors and objects
- Fixed click to move speed while walking through packs of foes or densely placed objects
- Fixed issue where using click to move could control all players in multiplayer
- Fixed not being able to loot items by clicking the item tag displayed when holding Alt
- Fixed not being able to move to an item by clicking the item tag when using click to move
- Fixed the skill trees not properly indicating whether a new tier is unlocked or not
- Fixed issue with shield type buff such as Grace (Templar passive) not correctly disappearing from the UI when depleted
- Fixed rounding errors and bad/incorrect presentation of values on many buffs
- Fixed some passive skills using incorrect calculations and values otehr than those represented
- Fixed buff tooltip not being properly anti-aliased
- Fixed Templar skill "Shattered Shield" not being affected by Reach stat
- Fixed issue drawing all buffs on targets and companions as negative, even if they were positive
- Fixed rare crash from certain wind/gust based skills (monster and player)
- Fixed rare issue with damage percentage calculations
- Fixed game getting stuck if attempting to pause during a loading screen
- Fixed Fulmination and Thunderstrike (Templar) not having a skill type (is now Magic)
- Fixed Rumbling Voice stunning everything on the screen (whoops)
- Fixed Frostbite not correctly showing a debuff on affected foes
- Fixed Berserker ultimates not being affected by cooldown reductions from Mastery