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Update 0.61.2 - More fixes!

Hey guys!

Thanks for the continued reports!

This update should take care of most issues reported so far.
There's still some issues regarding enchanting, but it'll take me a while to get that all sorted out so I figured I'd update with what I got so far meanwhile.

Let me know on the forums if you experience any more issues and I'll get right on it!

Thanks!

0.61.2

Balance:

  • Nerfed damage of Screaming Skull foes

Misc:

  • Updated descriptions of all Shield/Barrier skills to correctly state that they absorb *direct* damage, i.e. not DoT's and negative effects etc
  • Updated the names of several enchants to be more descriptive

Fixes:

  • Fixed loot going into walls
  • Fixed loot dropping from chests, shrines, etc, not correctly animating as if they did
  • Fixed Thunder Slam not breaking stuff
  • Fixed Warlock spell Ruin not triggering Sun & Moon True Legendary set effect
  • Fixed both Storm Menders and Sparkies having incorrect health (they had the health of Pixies)
  • Fixed Bone Chill and Winters Chill synergies being useless on slow-immune foes (the effect is now applied and can be used with synergies regardless of their immunities)
  • Fixed many issues regarding the Healing Pylons of Act 3, such as the players procs and passives being reflected to the player when triggered on these
  • Fixed Wall of Fire not triggering passives correctly
  • Fixed Wall of Fire dealing odd damage
  • Fixed damage increase buffs increase elemental damage instead of raw damage
  • Fixed Pack Wolves getting stuck in howl animations for good
  • Fixed Mana Injector going off on low Health instead of on Low mana
  • Fixed killstreak timer being in the wrong spot for players 2 and 3