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Update 0.63.0: New minimap, stash tabs, quick reset for zones, fixes, and much more!

Hey guys!

First of all I would like to welcome all new players to our community!
We had a massive influx of players over the last weekend due to a partnership with Chrono.gg, and notably because of the coverage made by Youtuber and streamer, ZiggyD - a big thanks to you guys!

Anyway, the long awaited update 0.63.0 is here!

This one features many requested things such as a better minimap, stash tabs, and the ability to reset zones easily!

There are also a ton of fixes, tweaks, balance changes, and a few additions here and there, such as a couple of new enchants.

Most reported issues have been fixed and I will devote the next week to keep squashing bugs, old and new.

Thank you all very much for your thorough reports here on the Steam forums, on reddit, and by email. Special thanks to people going the extra mile and sending me their save files for easy debugging!

Anyway, here's the full update notes.
Enjoy!

0.63.0:

New content:

    Added stash tabs!
    • The stash now has 4 full tabs, each holding 80 slots, giving you a grand total of 320 slots to use - if you can afford it
    • Stash tabs are automatically added as you purchase more rows like before
    • You can move items between tabs freely, and the auto sort button sorts the current open tab only

    Added a new minimap system!

    • The default minimap now goes into the top right
    • It can be cycled into the overlays and hidden completely by pressing tab, or (B) on controllers
    • Added improved icons and minimap tiles for all areas
    • Shrines and loot of Unique or higher quality is now visible on the minimap
    • Minimap opacity setting can now go as low as 5% for the overlays

    You can now reset areas from the Waypoints in The Chronicon

    • Right click or press (X) with the controller on a selected area i the Waypoint menu and you'll get a confirmation window to reset it, giving you fresh spawns but maintaining the original layout


Achievements:

  • Added an additional Achievement related to the stash
  • Changed the name and description of several Achievements

Anomaly:

  • Changed many bosses to be more interesting and less punishing for melee characters
  • Music is now determined by area layout
  • Changed the portal sound

Backwards compatibility and retroactive changes:

  • Further work has been done to simplify backwards compatibility and retroactive changes, meaning save files as old as from version 0.20.0 (July 2015) are still compatible with new enchants and such and will be adjusted accordingly
  • These changes will also affect the shared stash, from this update and forwards

Balance:

  • Bonus experience gained from difficulty (and anomaly progression) is now exponential, which should smoothen the progression a bit when you get really far
  • Bonus exp from killstreaks now starts off at a higher rate but has diminishing returns with difficulty
  • Adjusted the very steep curve of bonus crystals from killstreaks to be a bit lower

Bosses:

  • High Priest: Now Warps around a bit to be less static
  • High Priest: Boss area now has Shrines in it

Companions:

  • Kills by companions now trigger "on kill" effects on the player (from both items and skills)
  • Companions now use the player's Overpower stat

Enchants:

  • Special on hit effects such as chill damage, burn damage, etc has been rebalanced *heavily*
  • As such, all your items with these enchants have had their damage values adjusted, and the enchants unlocked, in case you no longer desire it
  • Added two new "on-hit" enchants:
    • Smite: Deals instant Holy damage
    • Blight: Deals shadow damage over time


Interface:

  • Made the quantity numbers and key binding text on belt, skill bar, and inventory much smaller so it doesn't obstruct the actual thing in the slot
  • Removed "OEM" from many keybind characters
  • Killstreak bar is now yellow instead of a dark orange
  • Improved formatting of enchanting costs

Items & Loot:

  • Special Unique equipment from Unique monsters, quests, and more, now roll random stats like any other item
  • Made keys a bit more rare
  • Magic Essence drop rate tweaked a bit
  • Potions no longer drop for lower tiers
  • Added new Smite enchant as guaranteed roll on the following Templar items:
    • Ayeela's Guard
    • Soulpurger's Garment
    • Armor of Retribution

  • Added new Blight enchant as guaranteed roll on the following Warlock items:

    • Desecrator's Work
    • Death's List


Monsters & Affixes:

  • Affixes:
    • Nova: Now uses actual nova spells rather than firing off projectiles in all directions, preventing insta-kills when too close
    • Blizzard: Now releases a Frost Nova on death instead of many projectiles, preventing insta-kills

  • Champions & Elite Packs:

    • Champions now prefer to use max ranks of skills, whereas Elite packs will generally use rank 1 of skills (such as the Nova affix skills)

  • Unique Monsters:

    • The Watcher: Replaced Ice Spear Nova spell with Frost Nova spell


Misc:

  • Removed the shapeshift effect of Maddoc's Cure temporarily as it caused some issues with some skills
  • Shrines no longer activate the secret rude effect in Anomalies
  • Added some info on Companions to the Help Index
  • Damage number animations adjusted to better show crits
  • Pressing F10 will now save an image of the current tooltip displayed, such as an item card or skill card - this will help you in making guides and wiki entries etc

Multiplayer:

  • Adjusted the exp penalties if players are on different levels - the exp gain reduction is not applied until there is a 10 levels difference of player1

Performance:

  • Optimized redundant interface draw calls, slight performance bump for low end machines on interface updates

Portals:

  • Now have an opening animation, and cannot be interacted with right away

Respawning:

  • Respawn costs are now based on the value of your equipment, instead of your total crystals
  • In co-op, the cost is based on player 1's equipment

Skills & Combat:

  • General:
    • Added target circles to several more skills when used by enemies
    • Thorns triggers now refresh killstreak duration by up to 2.5 seconds

  • Berserker:

    • Dragon Spikes: Now increases thorns by 220/260/300%, rather than adding set values
    • Take Down: Added sound, particles, and screen shake to impact effect

  • Templar:

    • Hallowed: Now deals 150% Holy damage (up from 30%)
    • Expulsion: Proc rate increased to 40%/70%/100% (up from 30%/35%/40%). Damage increased to 80%/120%/160% (up from 25%/30%/35%).
    • Burning Conviction: Now deals up to 40% of the hitting skills' damage per second for 5 seconds, instead of up to 200% of the hitting skills' damage over 5 seconds. Effect duration now also affects this effect. In addition, the trigger chance has been removed and it now always triggers.
    • Condemnation: Now deals 120%/160%/200% damage (up from 50%/75%/100%)

  • Warden:

    • Nimbus: Increased range to 9 meters (from 7) and it now only casts the thunder spell when it's near a target, rather than at all times. Also added a slight idle movement to it & improved visuals somewhat.
    • Growth: Duration of mushrooms is no longer increased, and is now capped at 2.5 seconds regardless of rank
    • Spores: Will now target the closest foe, and travel towards it, up to 10 meters, before fading (or turning into a mushroom with Growth passive)
    • Spiderlings: The Use effect now only bursts one Spiderling at a time, releasing 3 spores (up from 1). Cooldown lowered to 3 seconds (down from 30)
    • Spider: The Use effect cooldown lowered to 12 seconds (down from 30)
    • Treant Guard: The Use effect cooldown lowered to 12 seconds (down from 30)
    • Treant Strider: The Use effect cooldown lowered to 15 seconds (down from 30)
    • Sparkies: The Use effect cooldown lowered to 12 seconds (down from 30)
    • Pixies: The Use effect cooldown lowered to 15 seconds (down from 30)
    • Alpha Wolf: The Use effect cooldown lowered to 12 seconds (down from 30)
    • Wolfpack: The Use effect cooldown lowered to 15 seconds (down from 30)

  • Warlock:

    • Plague Bearers: The Use effect now only detonates one Plague Bearer at a time. Cooldown lowered to 3 seconds (down from 30)
    • Zombies: The Use effect cooldown lowered to 15 seconds (down from 30)
    • Imps: The Use effect cooldown lowered to 15 seconds (down from 30)
    • Little Devils: The Use effect cooldown lowered to 15 seconds (down from 30)
    • Fire Nova: Updated particles and light
    • Frozen Veil: Is now only applied if you don't already have it, meaning it won't refresh itself when rapidly gaining souls


Stats:

  • Soul Fade Time is now called Soul Duration, to make it more clear (no mechanics have changed)

Fixes:

  • Fixed an issue where waypoints could erroneously be linked to a previously visited Act
  • Fixed several more skill and item typos
  • Fixed the Shroomtender set giving the 4 part bonus with 3 parts
  • Fixed issue where having mutliple skills bound to the same key would stop all from being cast if one was a companion skill and the companion was dead
  • Fixed issue where Shield Overload didn't get bonus damage from its Mastery
  • Fixed issue where Magnetic Orb didn't crit
  • Fixed Tooltip delays not working on the skill tree for controllers
  • Fixed a bug with Flaming Hells, causing it to add super long durations sometimes, granting the associated set extreme damage bonus
  • Fixed Sky Power adding an absurd amount of damage
  • Fixed items dropped by Unique monsters rolling stats outside the ranges
  • Fixed Achievement to open secret doors not working (if you had this bug, try visiting Huu again)
  • Fixed the Retaliator set not working correctly with other sets and legendary effects
  • Fixed issue with Plea on use effect showing incorrect buff values
  • Fixed issue that allowed spells to be cast outside of animations when having very high CDR (~90%) and holding a cast button
  • Fixed crash due to item corruption as a result of save file editing
  • Fixed Valkyrie 4 set bonus not working with bleed enchants
  • Fixed bleed effects not always using Ethereal damage for their calculations
  • Fixed buff stacks displaying the stack number on foes in red color rather than white
  • Fixed Ni's bush spawning behind trees in The Northern Advance
  • Fixed Warlock's Meteor and Comet spells being unaffected by Reach
  • Fixed Autosave triggering on game entry, forcing backup overwrites, making them useless in a start-related issue
  • Fixed closing inventory menus with B on controller also toggling map
  • Fixed being able to "Use" quest items, removing them form inventory
  • Fixed Take Down not dealing area damage
  • Fixed stash saying "Unequip" on tooltips rather than withdraw/deposit
  • Fixed chests spawning behind portals in Unstable Dimensions
  • Fixed main menu background not being centred
  • Fixed crashing related to the Nova affix
  • Fixed several areas in Act 3 having incorrect backgrounds (Chamber of Torment, Unknown Tombs)
  • Fixed Eastwall Key dropping twice
  • Fixed some portals not highlighting properly on being hard to click
  • Fixed an issue causing Wisp corpses to sometimes remain on the ground
  • Fixed a freeze when attempting to spawn an Anomaly boss in a too narrow area
  • Fixed issue where player two couldn't attack if player one was inspecting items
  • Fixed issue where companions dealt too low damage in some cases
  • Fixed issue where neither companions nor enemies could critically hit
  • Fixed crash related to a bad interface refresh
  • Fixed the shared stash being too small (25 slots) for new players
  • Fixed issues with stash backwards compatibility
  • Fixed versioning problem with stash (didn't keep track of hotfix/minor updates)
  • Fixed minimap icons being offset
  • Fixed some minimap tile issues in The Chronicon
  • Fixed issue where you'd sometimes get the same items many times in a row when gambling
  • Fixed issue where a Crystal Puzzle could spawn on Lieutenant Fredricks in Deepwood
  • Fixed triggered effects sometimes adding multiple kills to killstreak when killing an enemy
  • Fixed shrine Thorns buff remaining until you changed equipment
  • Fixed crash when rapidly changing max sounds option in-game
  • Fixed foes being interrupted, stunned, or frozen not cancelling their "Flailing" affix attacks
  • Fixed Lightning WYrms, Hungering Call, Provoke, and Bone Spears pulling unspawned foes closer such as the Gargoyles in the Dark Tower
  • Fixed Healthbars showing up on foes that weren't targetable or hadn't finished spawning
  • Fixed Shrines providing too strong buffs
  • Fixed being able to increase extra ambient light beyond 100%
  • Fixed augment and re-roll costs not being visible when using controller
  • Fixed some mouse interface buttons being drawn when using controller
  • Fixed Rumbling Voice not having a range on the stun effect
  • Fixed critical strike chance going over cap
  • Fixed boss spells & summons remaining after they die, potentially killing the player
  • Fixed a bunch of skills not breaking breakables
  • Fixed mouse not working in menu if clicking a dropdown and then hitting esc
  • Fixed crystal puzzles spawning partially behind cave walls
  • Fixed things going invisible on mouseover when shaders had failed to compile