Another update!
You guys reported a few more sneaky little bugs that have been promptly squished.
I also did some minor changes, such as adding consumables to chests (potions, scrolls, keys..) and reduced base damage of ranged mobs, those wraiths were a little too strong!
As always, you guys are doing a great job reporting bugs, and I am very thankful for your assistance and patience! Let me know on the forums if you experience any more problems and I'll get right on it!
I am also doing some good progress on the first major update (0.30.0), and I'll be posting a teaser screenshot on the community page during the week. So keep an eye out for that!
Version 0.23.3
Fixes:
- Fixed crash on killing a monster with the "Explosive" affix
- Fixed spawn locations of chests inside the Treasury
- Fixed crash in Trap Challenge
- Fixed some issues with the Challenge area generation sometimes causing minor errors
- Fixed closing stash with B on gamepad causing shop to be treated as stash
Changes:
- Treasury Key is now consumed upon entering The Treasury
- The chests in the various challenge areas are now unlocked
- Increased likelyhood of Legendary & Unique drop from a Shimmering chest
- Increased overall drop count from chests
- Chests now always drop consumable items such as potions or keys
- Reduced base damage of all ranged enemies
- "Minion" monsters who become champions are no longer considered Minions and will yeild approprate loot and higher stats