Hey guys!
Time for another content update!
This update is putting some much needed variation to the enemies by adding Elite packs with random affixes, some balancing and changes to loot and enchants, and makes champions tougher! There's also, as always, a bunch of bug fixes.
I also took some time to make the Warden's arrow skills a bit more interesting by vastly increasing the speed of all arrows and giving them some nicer looking trail effects. Multishot really has some kick to it now!
As always, bug reporting is excellent, so keep that up!
Shout-out to Steam user "Terror" for going the extra mile and sending me his save file to help me track a bug!
Anyway, I hope you enjoy these changes!
Thanks and happy gaming!
Version 0.31.0
Additions:
- Monsters can now come in elite packs! These are special versions of regular monsters with increased health and abilities. Like mini-champions!
Changes:
- Increased loot, crystals, and experienced gained from Champions
- Champions have increased health and a higher minimum amount of affixes rolled, and will now spawn alone instead of in the middle of packs
- Champions now draw 3 Crowns over their heads, and Elites draw 1
- Reduced health bonus from "Extra Health" and "Super Health" monster affixes
- The Old Tunnels, Deepwood, and Rosewood now have their waypoints spawn near the entrance
- Chests now burst out their loot quicker
- Enchants have been given rarities instead of just being randomly selected from pools
- Enchants now affect the value of items, more rare enchants are worth more
- Epic (purple) and Enchanted (blue) items now roll a minimum of 1 enchant (up from 0)
- Epic items now drop less frequently
- Quest items now display a "!" on themselves in the world so you are less likely to miss them!
- The light around your character now fades in relation to your health
- When respawning, nearby enemies are now knocked away
- Elves are now considered Fae creatures and uses their affix (resistances changed)
- Saboteur and Spellbinder monsters now have updated affixes to reflect their abilities
- Treants now have a lowered resistance towards Fire and Frost skills
- Monsters with resistance affixes now ignores previous weaknesses (such as treants having a natural weakness to fire), setting the resistance to a minimum of 50%
- Added better effects to all arrow based skills
- Increased projectile speeds for all arrow skills
- Updated particle effects for all fireball/firebomb skills
Fixes:
- Fixed Champions having a very low chance to spawn in select areas where they should not spawn at all
- Fixed Champions not always listing their default affixes when rolling additional ones
- Fixed Giant monsters sometimes being shrunk when becoming Champions
- Fixed Killstreak timer incrementing when player took damage. Now only increments when any enemy receives damage or dies (as intended)
- Fixed skill "Falling Sword" being the wrong color
- Fixed skill "Shield Throw" targeting dead monsters and repeatedly playing the hit sound while bouncing off larger enemies
- Fixed auto-activated waypoints not animating
- Fixed buff display timers not always counting down properly
- Fixed buff display timers showing 0 seconds remaining
- Fixed certain buff effects such as the Wraithlord transformation not being visually cleared if just idling
- Fixed Elven Archers sometimes shooting Multishot and Vineshot to the right instead of at their targets
- Fixed Cael'is using melee attacks in some cases
- Fixed crash on Cael'is fight
- Consuming the final potion of a stack via the belt slot can no longer bind an already bound stack of potions
Misc:
- Updated Subworld logo to HD awesomeness