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Update 0.33.0 - Crash fixes, quality of life improvements, polishing

Hey guys!

Another update is available - this time I've focused on adding many of the recent suggestions, polishing and tweaking many existing mechanics, and of course fixing all reported bugs!

You've done a great job reporting bugs to me, as always!
Keep it up and Chronicon will be a polished gem :-)

What's next?
After this update I will focus on the next Major Content Patch.
I will fix any bugs reported with small updates, but beyond that it will be a little quiet for a while, as these large updates take a little longer!

Friend Requests
I've been getting an increasing number of friend requests lately, so I feel this needs to be addressed. I do not accept any friend requests simply because I do not use the chat, which I guess would be the reason to add me. I only log in via the browser to check on forums and such! So if you've been declined, I hope you will not be offended.

If you want to get in touch with me, you can always tweet at me @sqrbt, write on the forums, or pop me an email at [email protected] and I'll get back to you ASAP!

However, if people are hanging out in the community group chat, I might just join in for a bit!

Anyway, here are the notes for this update!

Version 0.33.0

Combat:

  • Attempting to perform a skill while out of mana now defaults to the standard attack instead (LMB), rather than no action or a forced movement using click to move
  • Defensive (RMB) abilities like the Warden's Tumble or Berserker's Dodge Roll now takes priority over other skills and will interrupt those, so that you can quickly get away from hectic situations
  • Monsters will be dropped from sticky target if they move outside of the view
  • Corpses and dying enemies are now collision free
  • Most projectiles (ice shards, arrows, etc) now stick to walls for a short while instead of instantly disappearing
  • Companions respawn faster
  • Companions who fall behind and out of view either by being engaged in combat or for some reason getting stuck, will now teleport back to the player
  • Companions will now attempt to destroy any objects blocking their path when returning/following the player, so they are less likely to get stuck

Interface & Settings:

  • You can now toggle healthbars over your companions and yourself, check the Video & Interface options for the setting
  • Added new, better looking healthbars in the same style as the GUI ones
  • You can now unbind skills from the skill tree
  • You can now hit "Esc" to back all menus (changes to options are saved)
  • Added many new windowed resolution options for both 16:9 and 16:10
  • Added a fade in effect to menu

Templar:

  • Cast speed of "Shield Throw" increased somewhat

World:

  • All chests now drop crystals (rare chests drop more)
  • Shimmering chests has a new cool opening effect
  • Waypoints in most boss areas now spawn slightly to the sides to not block movement routes and interfere with click to move

Misc:

  • Picking up an item of Unique or higher quality will save your character (just in case, since there have been some instability lately, I'd hate to see you lose progress)

Fixes:

  • Fixed potential crash on meteor spells
  • Fixed elite and champions that had the "minion" affix, after having it removed, putting their new affixes in the wrong order and therefore getting the wrong name rolled
  • Fixed "bomber" spell projectiles not moving and just bouncing on the monster
  • Fixed typo in "Seeker's Gambit" set bonus
  • Fixed unique item "Bat Bat" having super slow attack speed and granting you some negative 2 billion damage..
  • Fixed being able to get knocked into walls while using click to move
  • Fixed weird menu issues with 16:10 and 4:3 aspect ratios
  • Fixed Warden's Wolves taking very long to respawn
  • Fixed Warden's Wolves doing too much damage
  • Fixed Warden's Wolves having too long range on their pull effect (10x intended range)
  • Fixed Warden's Wolves spawning with a very fast animation speed
  • Fixed issue with player aim locking to the right
  • Fixed issue with player twitching and being unable to move in some cases when using click to move
  • Fixed returning companions getting stuck by repeatedly both trying to chase a nearby target and returning to the player
  • Fixed the delay in minimap getting refreshed when entering an area sometimes causing graphical errors (especially on Intel cards)
  • Fixed click to move causing the player to "rubberband" back and forth in some rare cases
  • Fixed rare crash on click to move where the character would mistake itself for an item and attempt to put itself in the inventory (silly huh)
  • Possibly fixed the game potentially eating your character in the same situation as above
  • Knockback now properly cancels movement while using click to move
  • Can now correctly perform Tumble and Dodge mid-walking using click to move as you can using WASD/gamepad