Hey guys!
The final test build update is ready!
Next week it will go live as the next major content update! Woot!
This update adds a lot of new items, specifically the new sets for the new skill trees! There's also a lot of balancing for the difficulties, skill mana costs, equipment and character mana levels and regeneration, and drop rates of high quality items.
A lot of new options for controllers have also been added.
I've added a "general feedback" thread on the test forum if you have any thoughts, here: General Feedback.
Let me know if you have any problems and I'll get right on it!
Thanks!
Additions:
- Added possibilty to click on the item name tags to pick them up when using the "inspect all" feature. With click to move your character will walk towards it, otherwise you still have ot be pretty close to it on the ground.
- Added options for the "inspect all" feature, can now toggle the minimum quality to find and if it should ignore items locked to other classes (gameplay options menu)
- Added a key binding for forced attacks when using click to move (eg hold this key [default Shift] to force attacks when clicking)
- Added experimental support for odd aspect ratios and ultra-wide screens
- Added the following options for gamepads:
- Vibration strength
- Left stick sensitivity
- Right stick sensitivity
- Aim in walking direction (single stick usage)
- Smooth walking (walking speed depending on how far you pull stick)
- Added 32 new legendary items fitted in 8 new item sets!
Berserker:- Punisher's Tools (lightning - helm, armor, weapon, accessory)
- Power of the Frostborn (frost - helm, armor, weapon, accessory)
Templar:
- Cain's Battlegear (fire - helm, armor, weapon, accessory)
- Titan's Armor (physical - helm, armor, weapon, accessory)
Warden:
- Nature's Vengeance (poison - helm, armor, weapon, accessory)
- Winter's Touch (frost - helm, armor, weapon, accessory)
Warlock:
- Corruptor's Plague (poison - helm, armor, weapon, accessory)
- Death's Embrace (shadow - helm, armor, weapon, accessory)
Changes:
- "Inspect all" tags now highlights on mouseover, and the lines are a bit more clear
- Many legendary and unique items have had their class restrictions removed
- Some base helmets such as hoods have had their class restrictions removed
- Potions drop much less frequently from regular monsters
- Class restricted items no longer roll elemental damage to unused elements of that class
- Reduced drop rate of Unique and Legendary items from regular monsters by a lot, but increased the bonus rate granted from champion and elite kills
- For example champions now have 200% + 30% * affixes bonus drop rate, added to the players magic finding rate.
- Bosses and chests have a much higher rate of dropping high quality items now
- The most rare chests no longer require keys to open
- Removed the extra elemental resistances granted on high difficulties for enemies, but instead increased their health by a lot!
- Also increased the bonus magic and crystal finding rates on high difficulties
- Updated difficulty screen information with detailed information
- Updated burn and poison particles
- Reduced the mana stat rolled on items
- Reduced mana gained from mana potions
- Improved visuals of ground burning effects such as the effect left from Molten Shield
- Spiders and Beholders now have different colored blood and gibs
- Monster multiplayer health bonus increased to 50% per player, up from 30% per player
- The Berserkers default attack is once again a double jab
- Updated the requirements for some stat-based achievements (eg +magic find achievement ignores the difficulty bonus)
Spells:
- Mana cost of most skills has been increased, ultimates reduced
- Note; maximum mana cost means the mana cost on level 100. Mana costs levels 1-100 is calculated based of a minimum and maximum value, higher max means higher on each level.
Templar:
- Shield Dance maximum mana cost increased to 300 (up from 250)
- Sword Dance & Magnetic Orbs maximum mana cost increased to 750 (up from 500)
- Repulse maximum mana cost increased to 350 (up from 200)
- Blessing maximum mana cost increased to 500 (up from 400)
- Holy Light & Star Fall maximum mana cost reduced to 800 (down from 1000)
- Holy Fire damage per rank nerfed to 10% (down from 15%)
Berserker:
- Jawbreaker, Arc Punch, Slam maximum mana cost increased to 400 (up from 300)
- Leap, Explosive Punch, maximum mana cost increased to 700 (up from 400)
- Glacial Roll maximum mana cost increased to 650 (up from 400)
- Thunder Punch maximum mana cost increased to 600 (up from 300)
- Thunderstomp, Flamewrath, & Shattering Blow maximum mana cost increased to 750 (up from 600, 500, & 500)
Warden:
- Tumble maximum mana cost increased to 250 (up from 200)
- Arrow Hail, Acid Rain, Thunderstorm, & Hailstorm maximum mana cost increased to 750 (up from 500)
- Ball Lightning maximum mana cost increased to 550 (up from 500)
- Frost Bomb maximum mana cost increased to 600 (up from 350)
Warlock:
- Poison Nova, Hellfire, maximum mana cost increased to 600 (up from 400)
- Pool of Corruption, Comet, Inferno, & Tendrils of Death maximum mana cost increased to 750 (up from 400)
- Frost Nova maximum mana cost increased to 450 (up from 400)
- Blizzard maximum mana cost increased to 600 (up from 400)
- Poison Skull now has more feedback upon exploding
- Occult Rituals now drains more health
- Hellfire damage nerfed (110% base, +5% per level - down from 130% base, +10% per level)
All:
- All Ultimates has had their mana cost reduced to 1500 (down from 3000)
Fixes:
- Fixed "inspect all" tags overlapping or having extra space around them depending on settings
- Fixed crash on monsters using certain spells
- Fixed crash on using Infernal Demon in combination with Hellstone Amulet
- Fixed using gamepad and summoning/casting spells outside of the view, they should now land just on the edge of it
- Fixed the delay when using berserker skills "Icicles" and "Thunder Stomp"
- Fixed "Lightning Jab", "Blazing Fists", and "Frozen Fists" dealing physical damage instead of their intended element
- Fixed chests spawning in front of entrances in forest areas
- Fixed Spider Cavern potentially generating unreachable areas
- Fixed bug where belts weren't properly updated and would sometimes bind non-bindable items such as equipment to belt slots
- Possible fix for people experiencing a fully persistent game world across saves
- Fixed HUD not being updated after swapping gamepad / keyboard controls in-game
- Fixed HUD sometimes not being updated after performing changes to belt slots in the inventory
