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Warlock added to test builds! Major Content Update #4 going live in a few days!

Hey guys!

Finally, the last class is ready for the test builds - the highly anticipated Warlock! (Learn more about Test Builds here)

As the Warlock update is the final part of a much larger update, I hope to be able to release Major Content Update #4 outside the test builds very soon. That being said, your feedback is now more important than ever!

Please let me know what you think on the test build forums - a new thread has been made for the Warlock here (link).

I look forward to hearing your thoughts!

Thanks, and happy holidays!

Full notes:

231216:

Added the Warlock!:

  • Full 4 new skill trees + masteries
  • 8 new legendary item sets
  • New "Soul" mechanic where the Warlock collects souls from killed enemies to empower abilities

Puzzles:

  • The large 9-piece puzzle now have the buttons mirrored so the crystals move towards the button pressed rather than from it

Difficulty:

  • Adjusted difficulties and monster stats to better suit the new skills

Misc:

  • Updated Credits.. let me know if you're not in there and think you should be, or the othe way around!
  • Updated the Help index with correct and more relevant information
  • Updated Fonts

Fixes:

  • Fixed crash on Mundus boss fight
  • Fixed debuffs overriding immunities (for good this time!)
  • Fixed some skill and item typos again
  • Fixed enemies yelling to attack themselves or their buddies
  • Fixed major bug with damage calculations and triggered effects, causing the triggered effect to override the damage of the skill triggering it
  • Fixed some skills not properly granting critical strike chance
  • Fixed issue making your mana go into negatives when trying to use skills at low mana
  • Fixed crash when using a portal scroll after beating a puzzle
  • Fixed some boss intros triggering too soon, locking the player outside of the fight
  • Fixed infinite recursion crash with chain lightning spell
  • Fixed issues with refreshing slowing debuffs
  • Fixed issue causing some non-skill based companions having 1 health