Hey guys!
Many thanks for reporting issues and posting suggestions!
This update should take care of most reported issues, and adds a few new things to the game as well. In particular, the Warlock is getting a bunch of new Legendary items similar to those of the other classes, as I hadn't yet had the time to add these!
For the next update I will focus on community suggestions, so be sure to make your ideas heard by posting in the Suggestion Box forum! (link)
I've also made this quick guide to help you out with Enchanting, until I am able to add a proper index in the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=835123683
Anyway, that's it for now. I hope you have a good time!
Thanks!
0.61.0:
AI:
- Updated AI to better supporting healing roles, so far only the Warden's Storm Mender is using this AI, but it may be used more in the future as it allows AI to find and heal injured friendly targets effectively
Anomalies:
- Entirely changed the progression formula
- Should never be able to get stuck
- Should provide a smoother progression
- Should make killing champions and elites very worthwhile for progression
Difficulty:
- The maximum Resistance penalty added by difficulties (in particualr in Anomalies) has now been capped at 50%
Items:
- Crafting materials now stack in 10,000
- Warlock:
- Spellbooks:
- Book of Destruction: New Legendary enchant
- Book of Agony: Renamed Book of Desecration, new Legendary enchant
- Book of Corruption: Renamed Book of Boils, new Legendary enchant
- Book of Death: Renamed Book of Duplus, new Legendary enchant
- Staffs:
- Forstborne: New Legendary enchant
- Hellstaff: New Legendary enchant
- The Kennerth: New Legendary enchant
- Bile Rod: New Legendary enchant
- Spellbooks:
Interface:
- Skill information now use commas to separate large numbers for readability
- Improved Hero Load screen navigation with controllers
- Improved menu scroll bars to scroll smoothly
- Updated button interactions & navigation to be more clear and feel more responsive
Killstreaks:
- Killstreak timer is now refreshed as if a foe has been killed when loading new areas or cutscenes
Monsters:
- "Meteor" affix monsters cooldown is now affected by difficulty, starting at about twice of what it used to be on Normal
- All flee and fear effects now have a 30% chance to be removed when the affected foe is hurt
- Changed the attacks of Hopscotch, the Anomaly Boss
Stats:
- Magic Find has now been capped at 700% (up from 500%)
Skills:
- All skills should now break breakable stuff like crates and urns
- Warlock:
- Inferno:
- Now pulls and deals damage on separated ticks, first pulling, then shortly afterwards dealing damage
- Soul Warp:
- Can now be casted without having Souls, but sacrifices up to 2 Souls to move further. Base movement is 4 meters, and each Soul adds 2 more meters. (Max 8 meters, modified by your Reach stat)
- Inferno:
Targeting:
- Changed mouse target logic, which should help players using click to move
Misc:
- Changed some skill descriptions to be more clear
Fixes:
- Attempted to fix Stags getting stuck in walls for the 11th time.. should work now
- Possible fix for enemies dealing over 9M damage to the player at random
- Fixed templar having approx -99k blockrate
- Fixed locked white enchants not showing the * star as locked orange and red enchants do
- Fixed Masochism set applying the 3-piece bonus with 2 items only
- Fixed Mastery skill "Rage Unending" not working
- Fixed Mastery skill "I Am Always Angry" not working
- Fixed many Warden and Warlock animations not correctly scaling with attack speed
- Fixed the Kill Streak timer counting down during cutscenes
- Fixed freezing on auto-sorting a full stash
- Fixed several statistics based Achievements not working (such as Puzzles completed)
- Fixed some non-character statistics not being collected properly
- Fixed Unstable Dimension portals not properly lighting up on mouse-over and sometime being hard to enter
- Fixed fleeing "Coward" monsters getting stuck in a flee state, doing nothing
- Fixed Fueled By Disease not giving attack speed
- Fixed Lightning Fist dealing Physical damage partially
- Fixed Dragon Soul sometimes striking twice
- Fixed Splinters not hitting nearby foes properly
- Fixed Razor Points not adding bleeds properly
- Fixed The Doctor's Quarters getting corrupted after leaving it and returning
- Fixed Slimelings being needed to be killed to progress the Gargoyle Statues boss
- Fixed Mechanical foes being immune to Physical damage
- Fixed Storm Menders charging into combat, they should now stick to your side and heal
- Fixed Inferno not pulling correctly
- Fixed being able to use Challenge Scrolls from within Anomalies
- Fixed several buffs showing incorrect values
- Fixed some skill info typos
- Fixed being able to pause the game (and crash it) on load screens
- Fixed Warden skills Tornado, Arrow Hail, and Empowered shot not having any skill type
- Fixed items not having correct sprites after zoning in and out from an area (sometimes their sprite was the text "TAKEN")
- Fixed loot dropping into unreachable areas or into walls
- Fixed not being able to navigate to Music Frequency using a controller
- Fixed Ring of Titans not following drop rules
- Fixed buyback not showing any item info on mouseover
- Fixed issue causing the high walls in The Chronicon not always fading
- Fixed Anomalies have too few things to kill
- Fixed companions being unkillable, getting stuck, etc
- Fixed empty skill slots info not always properly showing
- Fixed skill info going outside of the screen for players 3 and 4
- Fixed Endless Thirst icon being a square
- Improved position finding of leap-type skills such as Dragon Leap, hopefully preventing landing inside walls