Hey guys!
Thanks for the continued reports!
This update should take care of most issues reported so far.
There's still some issues regarding enchanting, but it'll take me a while to get that all sorted out so I figured I'd update with what I got so far meanwhile.
Let me know on the forums if you experience any more issues and I'll get right on it!
Thanks!
0.61.2
Balance:
- Nerfed damage of Screaming Skull foes
Misc:
- Updated descriptions of all Shield/Barrier skills to correctly state that they absorb *direct* damage, i.e. not DoT's and negative effects etc
- Updated the names of several enchants to be more descriptive
Fixes:
- Fixed loot going into walls
- Fixed loot dropping from chests, shrines, etc, not correctly animating as if they did
- Fixed Thunder Slam not breaking stuff
- Fixed Warlock spell Ruin not triggering Sun & Moon True Legendary set effect
- Fixed both Storm Menders and Sparkies having incorrect health (they had the health of Pixies)
- Fixed Bone Chill and Winters Chill synergies being useless on slow-immune foes (the effect is now applied and can be used with synergies regardless of their immunities)
- Fixed many issues regarding the Healing Pylons of Act 3, such as the players procs and passives being reflected to the player when triggered on these
- Fixed Wall of Fire not triggering passives correctly
- Fixed Wall of Fire dealing odd damage
- Fixed damage increase buffs increase elemental damage instead of raw damage
- Fixed Pack Wolves getting stuck in howl animations for good
- Fixed Mana Injector going off on low Health instead of on Low mana
- Fixed killstreak timer being in the wrong spot for players 2 and 3