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Hotfix 0.62.1 - Experience + enemy damage & health values adjusted

Hi guys!

It was brought to my attention that the experience requirements seemed extremely steep, and I have since looked into it and made adjustments - it was way off from my intended numbers! I also made some adjustment to monster health and damage, as it was a little *too* steep. (Legendary difficulty and up mainly affected)

Please let me know how these new adjustments feel!

Thanks and keep up the great feedback!

0.62.1:

Balance:

  • Adjusted experience requirements
  • Adjusted monster health curve
  • Adjusted monster damage curve
  • Adjusted bonus experience gain for difficulties (now higher)
  • Enemy Thorns damage is now capped at a maximum of 10% health as damage, excluding resistances

Fixes:

  • Fixed unbreakable bond enchant name spelling error