Hey guys!
This update will fix most of the reported issues, and also adds some balance tweaks.
I will continue to work on fixing the reported issues, some will require more time and attention than others, so I've decided to roll out these weekly-ish updates to keep things going smooth.
Next week I also begin work on a new minimap!
So be on the lookout for that :)
Anyway, as always, thanks for all the feedback and bug reports!
0.62.2:
Balance:
- Adjusted Anomaly boss damage values
- Adjusted enemy "static" affix damage values
- Adjusted the chill, burn, poison, bleed, and chain lightning enchant values
- Players now have a very small hidden cooldown when taking thorns damage from enemies, making them immune for very short durations to prevent insta-death from striking a large group of foes with thorns, or attacking very rapidly
- Resistance caps raised to 80%
- Increased the chance to get rare equipment from gambling, and this chance now also grows with your level (you are now more than twice as likely on level 100)
Misc:
- Lowered the requirements of the "Greed" Achievement
- Buff/debuff system was rewritten to fix a few bugs and prevent some possible errors & headaches, as well as increase overall performance
- DoT effects like poisons & burns may feel more powerful as a result of resolving some issues related to the old system
- Added an experimental conversion algorithm to character loading, which may be used to do retroactive changes to enchants
- This should convert old Mana/Health injectors who weren't able to augment in 0.62.1
- It should also convert old Burn/Poison/Chill etc effects to the new effects
- This should also lower the cap of augmented Burn/Poison/Chill etc effects as of their nerf (if you are unhappy with these lower caps they have also been unlocked so you can scramble the item)
Skills:
- Templar:
- Holy Fire: Range now increases with each point spent in skill & now uses the reach modifier of the caster when applied to friends in co-op
- Warden:
- Nimbus: Now only targets foes which have a line of sight to the player and is within a 7 meter radius
Fixes:
- Fixed some heavy stuttering when accessing the stash
- Fixed stuttering when saving
- Fixed some skill description errors
- Fixed many misc typos and grammar errors
- Fixed several Unique items rolling old bleed enchants
- Fixed several issues with shrines and their chill/burn/poison/lightning buffs
- Fixed Holy Fire dealing way too much damage
- Fixed Storm Mender rushing into combat
- Fixed an issue sometimes preventing players from interacting with stuff after entering a new game
- Fixed issue with stat comparisons sometimes showing incorrect damage, health, or mana changes
- Fixed issue with Warden Wisps not dealing correct damage
- Fixed Nimbus spawning from Storm Pendant going off very far and finding targets through walls
- Fixed issues with skills including Shield Throw, Chain Lightning, Bone Spears, Lightning Wyrms, and other similar skills that would automatically target invulnerable, exploding, or dead foes
- Fixed a too low Augment cap on Helm of Might
- Fixed crashes related to old items
- Fixed being able to use Companion "use" commands when the companions were dead
- Fixed some monsters having too low health compared to other monsters of same difficulty
- Fixed being able to kill Maddoc before he has engaged in the fight
- Fixed Shadowclone enemies spawning inside walls & pillars
- Fixed some "on cast" effects happening at animation start rather than on the actual spell cast
- Fixed portal nametags backgrounds being too small
- Fixed inspect boxes getting stuck on the screen when opening the inventory
- Fixed Soul Warp not being affected by attack speed stat
- Fixed not being able to unequip bags with a controller
- Fixed items being deposited while accessing stash and hitting (A) on bag slots with a controller
- Fixed issue where Anomalies could get stuck in a boss spawn mode
- Fixed issue where DoTs that were continuously re-applied would also restart their timers
- Fixed issue where some enchants would roll outside their intended range
- Fixed issues with effects like Sludge Threads and Blaze which should only trigger while moving
- Fixed issue where Health injector and Mana injector special enchants wont show up in the enchanter view
- Fixed being able to stun spawning/exploding/invulnerable foes
- Fixed Enchanting Index cutting off the final listed enchant from the list
- Fixed rare crash that could occur when updating a companions stats from the player in the exact same moment as it died
- Fixed issue that would allow the Warlock to keep his permanent Infernal Demon companion after unequipping the related item
- Fixed issue that didn't despawn the Hellhounds from the Demon Lord set after unequipping it
- Fixed not being able to bring up the Enchant Index and several other errors with Enchanting while using a controller