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Update 0.62.2 - Fixes & balance

Hey guys!

This update will fix most of the reported issues, and also adds some balance tweaks.

I will continue to work on fixing the reported issues, some will require more time and attention than others, so I've decided to roll out these weekly-ish updates to keep things going smooth.

Next week I also begin work on a new minimap!
So be on the lookout for that :)

Anyway, as always, thanks for all the feedback and bug reports!

0.62.2:

Balance:

  • Adjusted Anomaly boss damage values
  • Adjusted enemy "static" affix damage values
  • Adjusted the chill, burn, poison, bleed, and chain lightning enchant values
  • Players now have a very small hidden cooldown when taking thorns damage from enemies, making them immune for very short durations to prevent insta-death from striking a large group of foes with thorns, or attacking very rapidly
  • Resistance caps raised to 80%
  • Increased the chance to get rare equipment from gambling, and this chance now also grows with your level (you are now more than twice as likely on level 100)

Misc:

  • Lowered the requirements of the "Greed" Achievement
  • Buff/debuff system was rewritten to fix a few bugs and prevent some possible errors & headaches, as well as increase overall performance
  • DoT effects like poisons & burns may feel more powerful as a result of resolving some issues related to the old system
  • Added an experimental conversion algorithm to character loading, which may be used to do retroactive changes to enchants
    • This should convert old Mana/Health injectors who weren't able to augment in 0.62.1
    • It should also convert old Burn/Poison/Chill etc effects to the new effects
    • This should also lower the cap of augmented Burn/Poison/Chill etc effects as of their nerf (if you are unhappy with these lower caps they have also been unlocked so you can scramble the item)


Skills:

  • Templar:
    • Holy Fire: Range now increases with each point spent in skill & now uses the reach modifier of the caster when applied to friends in co-op

  • Warden:

    • Nimbus: Now only targets foes which have a line of sight to the player and is within a 7 meter radius


Fixes:

  • Fixed some heavy stuttering when accessing the stash
  • Fixed stuttering when saving
  • Fixed some skill description errors
  • Fixed many misc typos and grammar errors
  • Fixed several Unique items rolling old bleed enchants
  • Fixed several issues with shrines and their chill/burn/poison/lightning buffs
  • Fixed Holy Fire dealing way too much damage
  • Fixed Storm Mender rushing into combat
  • Fixed an issue sometimes preventing players from interacting with stuff after entering a new game
  • Fixed issue with stat comparisons sometimes showing incorrect damage, health, or mana changes
  • Fixed issue with Warden Wisps not dealing correct damage
  • Fixed Nimbus spawning from Storm Pendant going off very far and finding targets through walls
  • Fixed issues with skills including Shield Throw, Chain Lightning, Bone Spears, Lightning Wyrms, and other similar skills that would automatically target invulnerable, exploding, or dead foes
  • Fixed a too low Augment cap on Helm of Might
  • Fixed crashes related to old items
  • Fixed being able to use Companion "use" commands when the companions were dead
  • Fixed some monsters having too low health compared to other monsters of same difficulty
  • Fixed being able to kill Maddoc before he has engaged in the fight
  • Fixed Shadowclone enemies spawning inside walls & pillars
  • Fixed some "on cast" effects happening at animation start rather than on the actual spell cast
  • Fixed portal nametags backgrounds being too small
  • Fixed inspect boxes getting stuck on the screen when opening the inventory
  • Fixed Soul Warp not being affected by attack speed stat
  • Fixed not being able to unequip bags with a controller
  • Fixed items being deposited while accessing stash and hitting (A) on bag slots with a controller
  • Fixed issue where Anomalies could get stuck in a boss spawn mode
  • Fixed issue where DoTs that were continuously re-applied would also restart their timers
  • Fixed issue where some enchants would roll outside their intended range
  • Fixed issues with effects like Sludge Threads and Blaze which should only trigger while moving
  • Fixed issue where Health injector and Mana injector special enchants wont show up in the enchanter view
  • Fixed being able to stun spawning/exploding/invulnerable foes
  • Fixed Enchanting Index cutting off the final listed enchant from the list
  • Fixed rare crash that could occur when updating a companions stats from the player in the exact same moment as it died
  • Fixed issue that would allow the Warlock to keep his permanent Infernal Demon companion after unequipping the related item
  • Fixed issue that didn't despawn the Hellhounds from the Demon Lord set after unequipping it
  • Fixed not being able to bring up the Enchant Index and several other errors with Enchanting while using a controller