Hey guys!
Thanks for the continued reports!
This update will take care of many of the reported issues.
I am still investigating the random crashing, so if you have experienced crashes, please share as much info as you can on the crash over in the bug reports thread!
More bugfixes like this will be coming as I make progress.
Here are the full notes of this update:
0.63.2:
Backups:
- Added error-checking for backups so that backups aren't made of corrupted data
Companions:
- Companions now follow foes up to 30 meters before returning to the player
- Companions now also die if the player dies
The Crumbling Reliquary:
- Made the final platform larger
- The floor is removed faster when having reached the end, but not as far, preventing you from getting stuck or being killed when having made it to the end
Shared Stash:
- You now deposit into the last checked stash tab
Fixes:
- Fixed Anomaly bosses spawning outside the map (for good now, I hope)
- Fixed item "Tome of Redemption" not correctly applying the Blind proc rate
- Fixed Burning Conviction not working as intended
- Fixed Wrathful Conviction not triggering Burning Conviction
- Fixed Sparkstrike not properly adding debuffs
- Fixed Sparkstrike in some circumstances damaging the player
- Fixed issue where companions could follow the player in a dead state after the player had resurrected
- Fixed crash related to Spores skill
- Fixed crash on Maddoc boss
- Fixed waypoints indicating that you can reset areas from places other than the Chronicon, while you actually can't
- Fixed "on kill" enchants not triggering from DoTs and passive damage skills
- Fixed The Crumbling Reliquary not killing the player when it should have
- Fixed getting stuck at the start of The Crumbling Reliquary
- Fixed the timer starting too soon in The Rigged Vault
- Fixed the lights not correctly changing colors in the various challenge areas
- Fixed missing sound effects for the Thundercharged Armor set
- Fixed several issues with loot potentially spawning inside walls and outside the map - these items will instead be teleported to the player so no loot is missed out on