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Update 0.63.4 available! Tweaks, fixes, & more!

Hey guys!

Here's another update for you.
It was mainly going to be a bugfix update but I threw in some small QoL things and some Anomaly tweaks too. I've fixed most reported issues, but I continue to investigate the cause for save file corruption.

Important: Steam Cloud has been temporarily disabled as a result of my investigation. Please let me know if you experience save file corruption *after* updating!

Also, as the Wikia page, guides, and builds discussions are growing, I have included a way in the game for you easily save images of skills & items. I wrote a short guide on how to do it here: http://steamcommunity.com/sharedfiles/filedetails/?id=880583004

I have also updated the Enchanting guide to reflect all the recent changes that has been made to Enchanting.

Next up is update 0.64.0, which will feature some new mechanics for inventory, loot, item, and crafting... stay tuned for more info on that!

I hope you enjoy this update!

Here's the full notes for this update:

0.63.4:

Anomalies & Progression:

  • Completing an Anomaly now grants some experience, based on the level of the anomaly
  • Added a base +100% Magic Find in Anomalies, regardless of level
  • Adjusted killstreak experience bonuses
  • Anomaly reward chests are now more rewarding earlier on, dropping additional items at a steeper rate
  • Anomaly reward chests now have a cap in the number of items they drop, but instead they get a significant boost to the chance of having Legendary (and better) equipment with each Anomaly level

Boss:

  • Captain Moore:
    • Remove his strong insta-hit abilities, will get new skills later on

  • Maddoc:

    • Added target circles for his leap ability

  • Sculptossus (Anomaly):

    • Adjusted damage output to be more on par with other bosses


Controllers:

  • Updated controller vibration setting to only vibrate when on low health and receiving critical hits
  • Added a slight vibration when being resurrected

Interface:

  • Skills now list the requirement amount of points needed to be unlocked
  • Slightly adjusted the HUD position of players 3 and 4 to account for the zone info and version box

Monsters:

  • Tweaked damage of Bomber affix
  • Tweaked health value of Wailing Scholars to be more on par with similar foes

Movement:

  • Adjusted movement speed penalty of running into walls

Sound:

  • Adjusted overall sound volumes & noise, you may need to tweak your settings
  • Added spawn sounds to portals created when killing bosses

Stats & Mechanics:

  • Increased MF cap to 999%
  • Thorns can now crit

Fixes:

  • Fixed enemies triggering special death effects like explosive when being killed by an Anomaly boss spawn
  • Fixed inconsistent wording on Critical Hit (was often called Critical Strike)
  • Fixed Critical Hit Chance enchant being labelled "critrate"
  • Fixed Crafting Materials appearing on minimap after re-entering the zone
  • Fixed skill Meteor being considered a Bane skill (it is now Sorcery)
  • Fixed skill Firestorm being considered a Sorcery skill (it is now Bane)
  • Fixed Soul Thief not working
  • Fixed Rituals, Buffs, and other effects sometimes being applied twice, giving incorrect results
  • Fixed several issues in the Enchanting interface resulting in item duping and corruption
  • Fixed The Crumbling Reliquary challenge area acting weird
  • Fixed frame drops when players died in co-op
  • Fixed extremely long resurrection times in multiplayer
  • Fixed the Vault key dropping even if the quest was finished, allowing you to open the Vault infinitely
  • Fixed the personal stash being greyed out while other player was in shared stash tabs
  • Fixed rare crashing issue with special boss spells
  • Fixed a crash that may occur of save data was somehow edited during runtime between the last save and the current save
  • Fixed issue where players were unable to interact with some doors or portals when there was nearby loot and using controller
  • Fixed slimes having too small hitboxes
  • Fixed some interaction problems with click to move
  • Fixed Unstable Dimension portals spawning directly on top of players
  • Fixed Berserker being able to leap into walls and get stuck
  • Fixed rare issue causing AI to get stuck on wall edges
  • Fixed some general issues with wall collisions being slightly offset
  • Fixed issue with Explosive Punch and Thunder Punch causing the Berserker to get stuck if his movement was somehow altered during the punch
  • Fixed similar issue with the Templar and her Slice, Charge, and Tackle skills
  • Fixed Act 2 boss locks (the vines) doing strange things and creating trees when re-entering boss areas after having defeated a boss
  • Fixed Maddoc's intro speech ignoring the voice volume setting
  • Fixed Accessory items not rolling Epic enchant(s)
  • Fixed crash on loading save files from version 0.20.0 (mad old)
  • Fixed some unresponsiveness issues with click to move
  • Fixed being able to walk into and through walls & void with click to move when having a movement speed of over 280%
  • Fixed chests spamming "its locked"
  • Fixed locked chests triggering traps even if you didn't unlock it
  • Fixed issue with elemental resistance calculations and Elementium Armor and some other special items