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Hotfix 0.23.2 available - crash fix and some tweaks

Hey guys!

I came home a day early from my weekend adventures and went to work on fixing the crashes you reported. I managed to fix everything I came across and hopefully that's all of it!

While I was furiously testing the game, I found a bunch of other stuff that I also fixed, and I did some other minor changes as well while I was at it.

You guys have been doing a great job reporting bugs!
Keep reporting and I'll keep squashing!

Hotfix 0.23.2 notes

Fixes:

  • Templar can now properly move again after using block
  • AE/location spells now properly get removed when you move away from them (out of view)
  • Fixed monster spell "Blizzard" sometimes causing a crash upon attempting to spawn the ice clusters outside the map
  • Fixed general monster & special spells like Kill Streak spells sometime causing a crash when trying to damage something
  • Fixed chain lightning enchant always appearing from the player when it is triggered by far away AE spells (should now appear from the spell's centre)
  • Fixed recursion depth crash with chain lightning (technically the chain lightning enchant could trigger another chain lightning which could trigger another.. etc)
  • Fixed crash caused by Thorns damage
  • Fixed Thorns damage calculation from Templar's Retaliation skill
  • Fixed "Pickup Range" stat not being correctly applied
  • Fixed Pickups (health, mana, and crystals) sometimes landing in unreachable areas
  • Fixed item descriptions sometimes having a blank line in them when the item was locked to a different class
  • Fixed locked skills on the skills page causing transparency

Other:

  • Damage numbers are now visible slightly shorter for less clutter
  • Updated animation of Templar's block
  • Idle animation speed increased a little for all but Warlock
  • Autosaves are now also triggered on completing a quest
  • Increased base Pickup Range and effectiveness of +Pickup Range enchants