Hey guys!
I've fixed the reported issues and done a bit of balancing and tweaked a bunch of skills. I've also added a new skill for the Templar! Not to mention Gamepad support is back in for the skill trees so it works in multiplayer :)
Note: This is for the Public Test builds which you can read more about here: http://steamcommunity.com/app/375480/discussions/2/496880503071153159/
Here's a full list of changes!
Public Test Update #2
Templar Skills:
- Added new Justice skill: Shield Dance: Lowers physical damage taken by 50% for 5 seconds.
- Repulse: Increased cooldown of skill but now also deals 100% damage as lightning to all nearby.
- Magnetic Orbs: Increased cooldown to 35 seconds (up from 30) as it lasts for a while. No longer pulls monsters (too stronk) and orbits the player at a closer range (so you cannot push them through walls to attack enemies behind)
- Avatar of Caine: Now also reduces mana cost of all skills by 50%.
- Avatar of Ayeela: Will actually cast the Blessing spell on hit instead of just applying the effect, so it now benefits from the Consecration passive ability. Now also reduces mana cost of all skills by 50%.
- Titan: Now also reduces the cooldown of all skills by 50%.
Fixes:
- Retribution: Fixed skill listing a mana usage and cooldown, even though its passive.
- Smite: Fixed typo.
- Should not be able to earn Achievements now.
- Stats are no longer pushed to steam while in the test build(s) (because it would activate a load of Achievements when exiting testmode)
- Fixed killstreak "Carnage" effect fireballs not moving
- Fixed potential crash on fighting certain enemies which were using old (and removed) skill data
- Fixed some general "chance to cast X" legendary items casting incorrect spells or just doing plain weird stuff
Misc:
- Added gamepad support for the new skill trees!
- Updated keybindings menu text to reflect how skills now can be bound to any slot
