Hey guys!
I've made some changes for the Warden, fixed a few things, and added a new skill slot! This should make auras feel more worth your while as you won't have to sacrifice as much to use them now. I have also updated the existing set items for the Warden, they should be very useful (and powerful!) now.
Loving the enthusiasm and feedback, guys, keep it up!
Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/
Here's a full list of changes:
Skill Overhaul Update #5:
Additions:
- Added a 6th skill slot! Let me know how it feels. Default keybinding is [4] for keyboard, and (X) for gamepad
- Added a new Warden skill "Barkskin" that increases resistances
Changes:
- Skills are now available at levels 1/5/10/20/30/40 (down from 1/5/15/25/35/50)
Warden Skills:
- Tumble: Cooldown increased to 5 seconds (up from 3)
- Overdraw: proc rate improved to 3/6/9/12/15 (up from 2/4/6/8/10)
- Multishot: damage per rank nerfed to 5% (down from 10%)
- Treant: base health reduced a little and health per rank nerfed to 15% (down from 20%) - but total max health is now higher due to more skill points
- Pixie: damage per rank nerfed to 1% (down from 2%) and based damage reduced by 5%
- Spiderling: damage per rank nerfed to 3% (down from 6%) - moved from tier 4 to tier 5 skills to make room for Barkskin (new skill)
- Alpha Wolf: base health reduced a little and health per rank nerfed to 5% (down from 10%), damage per rank increased to 4% (up from 3%)
- Companion skills (Treant, Pixie, Spiderlings, Alpha Wolf): Now have 10 ranks instead of 5
- Winter Storm: No longer requires a point in Frost Arrow
- Spores: Increased proc rate to 6/9/12/15/18% (up from 4/6/8/10/12)
- Roots: Increased range to 3.5 meters (up from 2.5)
- Eye of The Storm: Now causes players underneath Thunderstorm to cast Chain Lightning repeatedly
- Arrow Hail, Thunderstorm, and Hailstorm: Fixed being placed over player rather than cursor
- Poison Vial: Now behaves correctly and cannot be thrown over walls (but over pillars)
Templar Skills:
- Holy Fire: Added new visual effect. Fixed range being too short.
Warden items:
- The Stormcaller and Sharpshooter sets have been updated to fit the new skills
Fixes:
- Fixed Spiderlings having massive hitboxes
- Fixed Pixies having too small hitboxes
- Fixed crash on summoning the Berserker's Hyenas
- Fixed transparency issues with inventory and skill tree menus
- Fixed binding skils to LMB removing cooldowns
- Fixed some timing issues with very high attack speeds
- Fixed some skill description typos and lengths
- Fixed some passive skills granting their base effect even while at rank 0
