Hey Guys!
The Warden is finally ready for testing!
Sorry about the delay.
Not only does the update add the Warden's new skills, but also a few more options, some visual upgrades, and a ton of fixes!
Like with the other classes, I've added a new thread on the public test forums for the discussion and feedback on the new skill trees, and I hope to hear from you there!
I've also created a subreddit for Chronicon, so if you're on Reddit, stop by and say hello!
Enjoy :)
Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/
Here's a full list of changes:
Skill Overhaul Update #4
Additions:
- Added the Warden skills!
- Can now change names of characters from the Load screen
- Added a basic system for "hit effects", eg an enemy taking lightning damage will appear electrocuted for a short duration. Only works for electric damage currently
- Added new interface options to disable damage over time numbers and/or only show critical hits
- Added sound effect for spike traps
Changes:
- New aura visuals
- New chill & poison visual effect
- Test build characters now get 99x Elixir of the Mind for fast and easy skill changes
- The base attacks for each skill tree now informs you that they can be used as a substitute for default attacks
- Improved pathfinding for companions when they follow you
- Damage number colors are now based on the element of the attack. Players getting hurt is still in red for clarity (may change)
- Poison damage over time effect and bleed effect now ticks 4 times per second
- Burn damage over time effects now ticks 6 times per second
Fixes:
- Fixed numbers being presented with decimals where unnecessary (eg 10.0 is now just 10)
- Fixed some skill descriptions saying "you" instead of "the " etc.
- Fixed issue with spell cooldown calculation (was in some cases much shorter than intended)
- Fixed most damage over time time effects dealing too much damage, they were doing the intended total damage each second instead for the entire duration
- Fixed issue with targeting not finding the correct position to place spells
- Fixed buffs and debuffs being removed before performing their last planned "tick"
- Fixed monster "Blizzard" spell incorrectly drawing the icicles
- Fixed notices like "immune" not popping up
- Fixed issue with immobilize effects not fully immobilizing foes
- Fixed skills not being properly performed even if animation plays when having very fast attack speed
- Fixed Berserker skills Dodge Roll and Arctic Roll not working correctly with gamepad
- Fixed not being to properly navigate the skill trees for Berserker & Warden with gamepad
- Fixed critical hit damage being incorrectly calculated in some cases
