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Update 0.53.0 - community suggestions!

Hey guys!

I'm still working on the freezing issues, but hopefully this issue should lower the frequency of them. I'm having trouble reproducing it on my PC, so I'm off to go get some other machines to test on! Hopefully I'll be able to sort it out soon.

Anyway, this update I've focused on implementing suggestions from the community, and of course fixing issues reported. For example, each character has their own personal stash, in addition to the shared stash!

Did your idea not make it in? Check this post to see the status of it:
http://steamcommunity.com/app/375480/discussions/1/541907675755463252/

As always, thanks for reporting issues and giving suggestions!

Version 0.53.0

Loot:

  • Bags should now drop more frequently
  • Reduced drop rates of consumables somewhat
  • Tweaked drop rates of magical items - scaled too much with Magic Find & difficulty bonuses
  • Unique and Legendary now start dropping on level 10
  • Rings and Amulets now start dropping on level 10
  • Rare items now start dropping on level 5
  • **Note that exceptions to these drop rules apply to unique monster drops and quest rewards
  • Dropping a stack of items no longer fills the entire screen with items, but only throws out a single one containing the full stack
  • Keys are now more rare
  • Challenge scrolls should drop more frequently
  • Added 4 new unique items dropping from select unique monsters across the 3 acts
  • Old ones have been updated with more interesting enchants or stronger enchants New item enchants:
    • Phasewalk (Boots, allows walking through objects and monsters unhindered)
    • Sludge (Boots, poison trail)
    • Ironsole (Boots, immune to spike trap damage)


Stats:

  • Health on hit and Mana on hit now restore more the larger the damage dealt compared to your based damage, so for example crits and hard hitting skills will restore much more (As such, I also had to lower the maximum roll on items quite a bit, so you'll probably only get lower rolls from now on, but overall it should feel better - let me know!)
  • Magic Find stat now also reduces the chance of getting items used by other classes (note that Unique and higher is never found for a different class, regardless of Magic Find stat)

Skills:

  • Movement skills such as dodge roll and tumble will now break any breakable objects in your path
  • Improved targeting of skills, you should now always target roughly the center of foes, this is especially noticable on large and flying monsters
  • Lowered the mana cost of most low-mid tier Berserker and Templar skills

Interface:

  • The item type and slot text is no longer in the same color as the item's quality, making it more distinct
  • Added a better image for the off-hand slot
  • Screenshakes tweaked & smoothed - no longer shakes on critical hits
  • Added option to hide player nametag
  • Added option to hide monster affixes
  • Added option to hide status effect notices like "Slowed!", "Paralyzed!" etc, and made them less intrusive
  • Added some edge wrapping to the inventory when using gamepad
  • Items that are part of a set will now display all slots of all parts of the set, so you know what to look for
  • Made the quest indicators on NPC's and items (! and ?) more clear
  • Enemy healthbars no longer go offscreen at the top of the screen
  • Added some larger windowed resolutions to the options
  • Increased the maximum scaling setting of all text, tags, and interface options up to 400%

World:

  • Lowered the amount of spike traps spawning by quite a bit
  • Reduced the number of spiderlings spawning from eggs, and made them "pop" out a bit
  • Reduced the number of spider eggs in The Old Tunnels, The Spider Cavern, and the Infested Cellar
  • Added many new possible affixes for the Unstable Dimension area
  • Unstable dimensions are now also more rare
  • Update the Chronicon a little
  • Added a new Personal Stash! This stash is directly tied to your character and has 50 slots
  • Added 6 new bosses to the challenge areas
  • Challenge area bosses are now much stronger!

Monsters:

  • Unique monsters are now much more balanced with difficulties and levels
  • Unique monsters are generally more dangerous and should be considered mini-bosses
  • Tweaked health growth on some of the tankier enemies, making them less tanky on lower levels
  • Reduced experience gained from minion & summoned monsters as it was disproportionate to regular monsters
  • Some newer monsters had their experience values tweaked (for instance Gargoyles had it increased quite a bit)
  • Monsters dropping the special challenge scrolls are now called " The Challenger" to make it more clear

Misc:

  • Tweaked controller vibrations, should now line up better with the amount of screenshake going on (less vibrations in general)
  • Companions can now pick up money and mana/health pickups for you. They will not actively seek them out, but in case they get close to them they'll grab them. (They have the same pickup radius as you have)

Fixes:

  • Fixed static summons like the Tendrils of Death following the player into new locations
  • Fixed the game getting stuck in gamepad mode if it had been unplugged between sessions
  • Fixed Band of Nature dropping on level 20 instead of 30 (granted a level 30 skill)
  • Fixed Templar's Condemnation passive not triggering
  • Fixed possible freeze from the Warlock's "Outbreak" skill
  • Fixed possible freeze from breakable objects being hit by multiple attacks at the exact same frame
  • Fixed issue where player could get stuck in an attack animation upon pausing
  • Fixed not being able to purchase more stash tabs when using controller
  • Fixed resistance stats being shown as being at 0 while they were in the negatives
  • Fixed negative resistance not being properly calculated in damage calculations
  • Fixed the trapdoor chest not opening, (for good this time I hope)
  • *The chest should now also re-appear until you actually open it so you don't miss out in case it bugged out on you the first time
  • Fixed rare issue where you could spawn outside the game world
  • Fixed being able to click a path to move with click-to-move just as you died, causing your corpse to slide away
  • Fixed rare issue with getting stuck in animation after being knocked away mid-attack
  • Fixed being able to get stuck in walls/void if opening the inventory while character is walking with click-to-move
  • Fixed chill effects not being applied properly
  • Fixed quest "Vault Hunter" not indicating what zone it is in
  • Fixed item sets not properly counting all parts in some cases
  • Fixed achievement "Highscore" not triggering
  • Fixed Berserker's "Dodge Roll" rolling towards enemies rather than cursor
  • Fixed co-op players not being able to expand the stash
  • Fixed charging monsters charging to your exact location rather than to where they would impact you
  • Fixed items sometimes not stacking properly when buying / picking up
  • Fixed old and new versions of the same item not stacking (eg potions)
  • Fixed a lot of weird issues with all types of portals not being removed when they should, and being removed/not spawning when they shouldn't
  • Fixed issues with scroll of challenge not popping portals
  • Fixed item count on belt slots not showing correct ammounts
  • Fixed an issue where monsters health would be properly re-calculated after leveling up
  • Fixed issue where town portals put cooldown on your elixir of the mind instead of itself (whoops)
  • Fixed melee skills being able to strike through walls
  • Fixed a lot of incorrect spawns of secret area buttons
  • Fixed loot tags disappearing if clicking one with full inventory
  • Fixed Warden's "Overdraw" passive not triggering properly
  • Fixed potions not being automatically rebound to the belt when a stack was emptied
  • Fixed the belt not correctly finding and assigning a better stack of potions of you used the last one bound
  • Fixed Templar's "Charge" skill hitting the same foe multiple times if they were immune to knockback (like bosses)
  • Fixed Templar's "Charge" skill sometimes stopping her when it shouldn't
  • Hitting esc while in the waypoint menu no longer opens inventory
  • Possible fix for blank save files upon PC crash, let me know if you get this bug.. really need to fix that *I have a permanent fix for this ready, however it relies on functions broken for people with non-english windows logons, so I cannot deploy it yet as it would make these people unable to even save. Will be deployed ASAP.