
Reworked attribute acquisition from all sources except standard, all actions (breeding, pond and racing) now have a cost influenced by highest rarity of frog discovered. Any rarity of attribute (ranging from common to highest discovered) can now be produced by any rarity of frog. For example if you have discovered up to uncommon rarity level and you breed two common frogs, the offspring can have breeding attributes ranging with common to uncommon, even if the parents only have common attributes!
Breeding attributes now appear more frequently when breeding but with less of them at once
Added top layer system for tanks (texture that appears on top of the background), adding another level of customisation
Added filtering by unknown in the Ribbidex for attributes to quickly locate unknown attributes
Improved frog rarity displaying
Redrew 10 ugly frog patterns
Updated general UI appearance
Updated pond frog generation so that frogs with higher pond rating will have the choice of more pond frogs to breed with
Widened some menus
Increased max decorations from 12 to 15
Updated tabbed menus with dynamic titles based on the name of the current tab selected
Greatly improved unknown attributes in the Ribbidex so that a silhouette is now shown
Adjusted UI clicking particles to be on click point and not centre of UI element
Added more information to the breeding visualiser
Minor UI particle improvements
Fixed missing filtering logic for breeding attributes
Fixed accidentally clicking on frogs when trying to place a decoration

