Wow, 21 patches and more hotfixes. I guess it's true what they say, there are no brakes on the heresy train. And we all like a little bit more of that good heresy now and then. Also staying atop of other issues, so Torias is temporarily disabled and BlackBolt has been enabled.
I say surprise as we're happy we're getting this one out now at the same time as our other development pipelines are implementing more major stuff, such as updating Unreal 4.11 to 4.12 and the overhauled Wartree! I mean, Advancements, the associated Wargear and the new map and metagame which was presented on our weekly Twitch.
Here is the war we added to the war in the Eternal Crusade which we still have cogitators decyphering. It's a nice sneak peek into the insanity of game development lingo.
-Hit box on vehicles that are close by are now more precise with their hit registration.
-Fixed a bug with Plasma weapons that would incorrectly display the "can't hit" shield icon when shooting at vehicles.
-Fixed a bug with the Reaper Launcher's projectiles that were behaving erratically when not aiming at a target.
-Fixed the stagger visual effect on other targets (that was not being displayed correctly).
-Fixed spotting while zoomed, which was not working correctly.
-Fixed an issue where muzzle flashes would not play back on other clients correctly in specific situations.
-Fixed missing shadows on vehicles.
-Fixed some bugs with targeting when using Sorcerer powers.
-Fixed the point values of certain RTS items so our game isn't pay to win.
-Put back the pitch minimum angle to -89 in order to not lose the enemies from sight while jumping with a jump pack.
-Tuned the queuing for evade attacks.
-Tuned the hit detectors
-Tuned the invulnerability frames on Eldar and Ork during their evades.
-Tuned the clang force of the Ork spiked knuckles to be more like the sword.
-Tuned the Ork melee camera Y offset to decrease the chances of missing enemies.
-Evade chain fixes.
-Fixed an issue with vehicles being able to move over the train tracks in Blackbolt and re-enabled the map in the rotation.
-Visual updates on the medium sized banners displayed in various maps.
-Restored crawl speed for Orks.
-Fixed the out of bounds areas in Torias.
-CSM Combi-bolter point cost increased (it now matches the SM Storm Bolter).
-Plasma Deffgun suppression reduction.
-Smart Bolt Pistol and Shuriken Pistol damage reduced by 25% (now dealing 75% of the damage dealt by the non-smart version of the pistol).
-Ork Tracey Shoota is now a Big Shoota.
Still gonna call it a Wartree.
Nathan
(Featuring edits / translations to plain English by Houman! For full Patch 21 & HOTfix notes, check out the post on our official forum.)