This time as Houman is still out, yours truly decided to jump in and deliver patch notes. However, as the evil person that I am, here is the Christmas edition unabridged. If you read carefully, you will see some easter egg discoveries to make it up to you.
OK, it's not entirely unabridged but we do it like this sometimes to give insight into the process of how each task passes through the system and how much we don't cover in patch notes because we scrub the data (I already did quite a lot).
Essentially, most line items are touched by 3 person on average in their area of expertise, NOT including peer reviews, quality assurance and daily playtest of the daily build, by the entire team, every day.
We manage these through JIRA, which works with Zendesk, Perforce, Git etc. in addition to the Unreal Engine workflow of course.
Higlights!
PVE HORDE MODE - New game mode with 3 new maps and various general AI improvements. I hear it's a 5% chance so far of winning 3 on Hard.
MEGA VETERANS - We reworked both their purpose, rules and looks. A pre-cursor to incoming elites aka Burning Dude and Angry Eldar.
COMBAT & MELEE IMPROVEMENTS - Rokkits, Plasma Cannon, Plasma Gun, Ablaze ailment, Grav, Vehicle changes (don't blow up while using claws/fist), Melee fixes and animation work to name a few.
VISUAL CUSTOMIZATION - A long with a lot of new visuals added, there are now bundles which give you a 40% discount. If you have something in it already, you do not pay for it in the bundle.
MAP & CAMPAIGNS - Map improvements as well as scaling up of core systems allowing Campaigns to start (and other systems improving on the backend performance).
And now the dirty part:
[BALANCE] Ace Dakka: Recoil and heat per shot increased.
[BALANCE] Autocannons: Recoil increased.
[BALANCE] Ebon Blade: Now inflicts the same damage as regular Eldar Power Swords.
[BALANCE] Fortification normalisation: Vindicator, Warp Hunter, Kannon Wagon siege damage decreased; fortification health decreased. This is intended to make turrets die in more hits from siege weapons.
[BALANCE] Grav weapons: Damage multipliers were not overridding correctly, resulting in vehicle damage that was higher than intended; fortification damage reduced to fit with fortification normalisation.
[BALANCE] Heat Ailment: Damage per tick reduced.
[BALANCE] Plasma Cannons: Second charge level removed; radius increased; causes short stagger.
[BALANCE]Plasma Guns: Charged shot will now short stagger to prevent stun-locking of veterans.
[BALANCE] Power weapons: Strong attack damage mod now correctly increase damage instead of reducing it.
[BALANCE] Rokkit Launchas: Explosion damage falloff now sharply decreases.
[BALANCE] Vehicle Bleedout: Increased vehicle bleedout health to reduce the likelihood of dying to the explosion while assaulting them in melee. [Art] - The Blood Angel jump assault Torso appearance is partially invisible.
[Art] Global - The Ork cosmetic item Targeting Squig is missing texture on its large eye.
[VFX][PVE] - The bright blood decals appears on top of the tyranids texture.
[GD][Tech] - Some items are set to Item Version 4 and are not appearing in the store.
[Art] - Veteran Space Marine chest appearances clip into the tabard.
[Tech] - Old Eldar characters kept the old gem appearance on the body and the shoulder pads.
[VFX] Global - The VFX for the veteran shoulder guards are exceptionally bright.
[GUI] Global - The bundle icons on the Bundles tab page do not match the bundle boxes depict.
[Art][Torias] - When the character is below a certain height they can see a colored fog applying to the environment when moving the camera up and down.
[Art][Harkus] - The tops of the pillars surrounding Point B have flickering textures.
[VFX] Global - There is no glow for one set of the Aspect Shoulders available for Eldar veterans.
[VFX] Global - The burning wing shrine on a veteran class negates any glow VFX the armour has.
[GUI] Global - The Fire Dragon Appearance tab shows the Dark Reaper legs as a selectable item.
[Tech] - Global - Interrupts do not occur after a user's weapon is broken once.
AI: TG are not attacking us and staying hidden in R05
[Art][Garrison] - The corrupted servo-skull asset is larger than a Chaos Space Marine's head which is not lore compliant.
[Tech][Campaigns] - Crash - The title crashes upon accepting the failure reward.
[Tech][GUI] - The campaign button is disabled upon returning from a match.
[Tech][Campaign] Players are unable to obtain their Campaign Rewards unless there is an ongoing campaign
[Level Design][PVE][HiveHorde02] - The performance drops on the user's client when there are 50 HG and 10 TG spawned.
Update images in the Main store page for Bundles (Big + Medium)
[LD][Horde02][PVE] - Tyranids may become stuck at the top of the pillar on the east side of the room, on the floor above the entrance.
[LD][Horde02] - Frequently tyranids can be stuck inside the floor geometry left side of the entrance.
[LD][Horde02] - Tyranids become stuck in a section of the goo in the eastern section, on the bottom floor.
[Tech] - The Power Weapons Strong Attack mod is lowering the Strong attack damage output instead of increasing it.
[GUI] Store - The striped Ork legs appearance is displayed with wooden leg on the thumbnail but not on the character model.
[GUI] - Space Marines Vehicles thumbnail are untextured on the Kill Screen.
[GUI] - Intergrate Chest Skin bundles.
[Art][Torias] - There is a debris asset clipping into and through the wall on the right side in the interior of Point B.
[GUI] Store Bundles display full price and discounted price
[Tech] - Saving issue occurs when saving after making changes on the Equipment and Appearance menu with existing loadouts.
[Art][Zedek] - There is a rectangular crate on the bottom of a pile to the right of capture Point D that is clipping into large pillar base.
[Tech] - Ork Sicky Bombs do not have an aiming arc.
[VFX] Global - The Mark of Nurgle does not have any VFX associated with it unlike the other Chaos marks.
[GUI] Global - In the Store, when looking at other factions' Bundles the equipment icons still display the current character's faction.
[GUI] - Placeholder texts present under all PvE mode icons.
[GUI] Global - All the icons for the contents of the Ork bundles are boots.
[Animation] Global - All Eldar models are on the ground from the character selection screen to in game.
AI: TG decision making stall the job system
[Tech] Global - The user can increase the rate of fire by switching weapon modes while firing their weapon.
[Art][Blackbolt] - The large arched panels on the inner fort walls are moved inward, allowing users with jump packs to move under the level geometry.
[Tech][GUI][Campaign] - The Campaign button in the World Map is enabled by default even if there are no campaigns
[Tech][GUI][Campaign] - The Campaign time zone conversions between the game client and backend seems clunky
[Art] Global - Equipping the Advanced Rune Armour on an Eldar that isn't Ulthwe results in them gaining the Ulthwe symbol on their tabbard.
[VFX] Global - The default and wings of brilliance do not have the glowing stones that the wings of grace do.
[GUI] Global - When attempt to get an item that the user does not have the appropriate amount of requisition for from the loadouts menu as opposed to the store, there will be numbers that are cut off on the right side of the page.
[Art] Tabard asset is one sided (back face culled) but can often be seen from the backside.
[Tech][GUI] Global - User cannot reset a colour scheme on a Swooping Hawk once the shrine option is selected and confirmed.
[GUI] Global - The Ebon Witch icon does not match what is shown on the character model.
[GUI] Global - The Howling Banshee Helmet which is part of the Howling Banshee bundle does not match the icon.
[GUI] Global - The Argent Crest skin does not change the Dire Avenger's appearance.
[GUI] Global - The fringe shown on the icon for the Knights Azure helmet does not match what is shown on the character model.
[Art][Tech] - The Striking Scorpion and Howling Banshee bundles are displayed on a Dire Avenger.
[GUI] Global - The new Warlock helmet does not have the appropriate icon to match with the item displayed on the character model.
[Art] Global - The Sable Helm skin for the Dire Avenger does not work and instead shows the default helm.
[GUI] Global - The Fire Dragon and Dire Avenger helmets from their respective bundles share the same helmet icon.
[GUI] Global - The Ancestral Armours do not match their icons.
[GUI] Global - The Dark Reaper helmet shown in the store does not match its icon.
[Art] Global - The Sun Blade skin for the Dire Avenger only displays the regular Dire Avenger appearance.
[VFX] - Global - The Striking Scorpion has glowing eyes.
[Art] Global - The Howling Banshee Crimson Scream skin is missing colour.
[LD][HiveHorde04] - Characters with Jump packs are able to escape from the room, and can see and fall out of world.
[Tech][PVE] - If a user dies before the Horde Mode begins, they will respawn out of the sector lock and in the starting area where the rest of the users are in Wave 1.
[Tech][HiveHorde04] - In Hard mode with a group of 3, the match couldn't be won as there was not enough time to kill all the tyranids during Wave 12.
[Art][Garrison] - A crouched user can clip entirely into the rocks to the immediate south of the northern vehicle spawner.
[LD][Tech][PVE] - In Horde 02, the battery terminal assets have the 'Open Switch' prompt from Lair but do not do anything once it has been activated.
[Art] Increase size of gems on DA shoulder
[LD][PVE] Global - Tyranid Warriors are unable to climb out of the sewers.
[GUI][Art] - The Warlock Bundle only contains 1 item in it.
[GD] Store - Eldar Dark Reaper Legs can be bought in the Store but are not present in the Loadouts.
[Game Design] Add Eldar Shrines customization tag.
[GUI] Global - The Word Bearer's legs that are part of the sub faction bundle are showing up as Night Lord legs which prevents the full bundle from being worn.
[GUI][Art] - Orks are missing bundles in the Store menu.
[GUI] - Imperial Fists Chapter Bundle is missing its icon in the Store menu.
[Art] Store - Eldar Ancestral Aspect and Heavy Aspect Armours do not appear properly on the character.
[GUI] Global - The Alpha Legion Relic Helmet does not match it's in store icon.
[CHAINS] Noah escaped the item mines again.
[GUI] - Eldar bundles are missing icons in the Store menu.
[GUI] Global - The Black Legion Helmet in the Black Legion bundle does not have the correct icon.
[GUI] Global - The Mark III "Iron" Helmet that is part of the Word Bearer's bundle does not match the helmet shown on the character model.
[Tech] - Global - Title crashes on the Change Loadout screen.
[GUI] Global - When attempting to acquire a supply drop when the user does not have the adequate requisition, there will be a pop up to imform the user they do not have enough funds, not requisition, to buy the item.
[Art] Global - The 'Ardat Wit Dags has the Ork's ears clipping through the metal as there are no openings for the ears to stick out of.
[GUI] Global - The Go Faster Flames shoulder guard icon for the Orks does not match the character model shown.
[GUI] Global - The store uses the spelling of Armor instead of Armour.
[GUI] Global - The pirate themed Ork pants are not colourless to show they differ per Ork clan.
[Tech] - The Narthecium use range is inaccurate causing the user to have the healing anim to be cancelled when standing at a certain distance from their friendly target.
[GUI] - SM artwork is displayed whenever the Garrison, Competition or Battle Tyranids modes are selected on the World Map with a character from a different faction.
[Tech][HiveHorde02] - The tyranid hormagaunts only attack characters that are in their line of sight, otherwise they idle in place.
[Tech][PVE][Horde03] - Termagants do not fire and have no animation upon spawning into a Horde match.
[GUI] Global - The initial squad icon for class which appear on the first deployment is not the one that reflects the user's current class but what class they were the last match.
Testing xp value in endofmatchplayer
[GUI][PVE] - Incorrect queue text is displayed when it takes a while to find a PvE session.
[Art] - Ork Pirate hats are missing their ornament details.
[Art][Agnathio] - There is a seam through which the user can seem into the level geometry on the right side entrance of the fortress wall by the pipe leading from the attacker deployment zone.
[Audio] Global - Missing SFX when the user attempts to use a consumable they no longer have.
[KILLIN] Remove Brent's driving privileges
[GUI] Global - The bundles symbol shows up on the empty option of all loadout options.
[GUI] Global - User has no option to equip the ancestral armour that can be obtained from the armour tab in the Eldar store.
[GUI] Global - When inspecting the Garrison, Tyranid Hive and Competition icons on the world map, incorrect information is shown.
[Art] Global - When a Space Marine equips the relic armour, the trimming on the leg armour turn from gold to that marine's chapter specific colour.
[GUI] - Several Space Marines Helmets are white in the thumbnail while they are chapter specific.
[GUI] Global - Night Lords is written as 'Nightlords' for the warband bundle.
[Tech] Global - When using the 'Show Items' option when viewing the Black Legion bundle as an Ork, a user got an ensure.
[Tech][GUI] Global - When switching from one character faction to another in the store, the items for the other faction will show up with the GUI of the current faction.
[GUI] - Achievements for Maggon Station and Medusa Relay are the exact same icons.
[GUI] - Several Space Wolves Chest armours are white in the thumbnail while they are chapter specific.
[Art] Global - Space Marines Relic Power Armor prevents the chapter logo on the knee from displaying when a Chapter Logo Knee Pad appearance item is equipped.
[Art] Global - The last different faction selected from a bundle or armour subscreen can be shown on a conflicting storefront screen.
[GUI] Store - Wrong RTC price is displayed when purchasing a Bundle in which the user already owns an item.
[GUI] Global - Purchasing an item or attempt to purchase then canceling the purchase unlocks the Elite Classes tab.
[Tech][GUI] Global - When buying all items from a store page, the last item bought will have its' description remain on the right side of the screen.
[GUI] Global - Iron Warrior, Word Bearer and Alpha Legion bundles are all labeled at 'warband bundle'.
[GUI] Store - The Bundle thumbnail displays the full RTC price instead of the updated RTC cost when the User already own one or multiple items which are part of the bundle.
[Tech][GUI] Global - The listed items names are cut off in the Bundle Content description area.
[KILLING] Fix so Katie doesn't always win playtests.
GUI] Global - The word 'Requisition' is cut off in the visible drop down menu for the store.
[GUI] Global - There is an option in the drop down menu in Bundle to select a requisition option when bundles can only be bought with RTC.
[Art][PVE] - There is a flickering texture on the top left side of the Horde 02 room on a floor panel.
[Tech][PVE] - Sometimes, the tyranid termagants who are standing behind a low cover railings don't take damage when hit by ranged weapons.
[Game Design][GUI] - Most CSM Head appearance items are all called Helmet except for the Default Helmet, Alpha Legion Relic Helmet and the Classic Raptor helmet.
[LD][Harkus] - User can become trapped in the attacker deployment zone by dropping into a hole on a landing in the ruined wall.
[VFX][Art] - Global - When a Revered Striking Scorpion begins walking while in stealth their eyes immediately glow.
[Art][Zedek] - There is an invisible wall of collision above Point A which covers half of the roof on the north side of the building.
[GUI] Store - Item Information of the selected item don't update after changing the Order.
[GUI] Global - There are two missing icons in the Chaos Space Marine bundles section of the store.
[GUI][GD] - Global - The Space Wolves bundle is named 'Wolves Bundle'.
[Art] Global - The Eldar armour tab holds two armours which display a striking scorpion without a torso, arms, feet or neck.
[VFX][Maggon] - There is a blinding light to the left of Point B at the broken wall in the housing structure.
[Art] - Some of the Head slot appearance items prevent the CSM veteran’s eyes from glowing.
Tech] Global - When a veteran user with high armour is hit with a plasma shot, they will not be staggered at all.
[LD][Tech][Agnathio] - One side of of the Attackers has more vehicles than the other.
[VFX] Global - Sometimes when a character model is hit, they glow brightly as though their shield regeneration effects are already occurring.
PVE: NPC spawning get teleporter on the floor and sometime feet are in geometry
[LD][PVE] - On Horde 02 at the top level, the tyranids spawn in plain sight of the users next to the pillar.
PVE: Hormagaunt speed to their actual animation speed
[Level Design][PVE][HiveHorde02] - Sometimes, Tyranids get stuck attempting to climb up the pillar near the entrance of the map.
[Tech][PVE] - Sometimes, user can spawn into a PVE match that is already underway, causing various issues.
[Art][PVE] - All ranged tyranids have a blue wire bounding box around them.
[Art][Ronan] - The two diagonally cut corner across from each other in the cathedral at Point B are missing collision, allowing users to walk through them and fall under the map.
[Tech] Global - There is no overcharge for Plasma cannons.
[VFX] Global - The plasma cannon shot causes two decals to appear on the ground when it hits.
[Audio][PVE] - Pulling out a healing grenade with the apothecary or painboy results in a rapid beeping sound which persists until the user uses a resupply crate.
[Art] Dark Reaper helmet
[Art] Eldar Ancestral armor looks wrong when female
[Tech] Global - When playing a game as a Rank 6 character, the character will rank up every game without ranking up.
[VFX] Global - When executing a user with a Narthecium after inflicting poison damage on them, the poison effect will whip out of them after the execution.
[GUI] Store - The Purchase button is displayed while nothing can be purchased.
[Art][VFX] Global - The Veteran Aspiring Sorcerer class has multiple glowing purple orbs around its head.
[GUI] Store - The ELITE CLASSES window in the Store cannot be selected.
[Tech] Ork power rippa is not automatically assigned in game to player who bought it on web page
[Tech][GUI] Global - No Bundles are displayed on the Bundles tab in the Store menu.
[GUI] Global - There is a drop down in the Reward Boxes page for Reward Boxes for RTC instead of just Requisition.
[GUI] Store - The BUNDLES window in the Store has a placeholder picture for all factions.
[GUI] Global - In the Armour tab of the store, there is a drop down labelled REQUISITION.
[GUI] Global - The Store menu has two Reward Boxes tab.
[GUI] Store - The NEWS window in the Store has a placeholder picture for all factions.
[Tech] - Global - If a Painboy or Apothecary is struck while a healing grenade is being aimed it will interrupt the grenade, causing the cool down to trigger.
[Art] Global - The Captain's Pack banner for the Chaos Space Marines is blank.
VFX Override Decals in metadata
PVE: WallClimb infinite in R05 (Horde02 room)
PVE: TG stop moving in R05
[GD] Global - The Plasmagun is able to stunlock characters by quickly shooting charged shots.
[Art][Garrison] - There is an opening on the base of the bridge to the right of the Danger Zone which can be flown into and accessed by Jump pack users.
[Art][Blackbolt] - A room that is normally sealed off between Point B and C is missing it's sealed doors, allowing users with jump packs to get inside the building's geometry.
[Art][Harkus] - There is a floating Box on two crates to the south of Point A's exterior.
[LD][Harkus] - Eldar attackers can bring a vehicle up the north side of the map to the top of the fortress wall.
[VFX] Global - Space Marine Veterans' eyes glow when that is an effect that should not be related to them.
[Tech] Prevent players from cumulating AP pass AP cap
[Tech] Analyze if imbalanced game was a normal case
[Art] Merge these 2 nightlords knee assets
[WELLNESS] Houman come back!
[LD][PVE] - There is no ammo crate in Horde 04.
[LD][PVE] - In Horde 02, the stairway that leads to the third floor is invisible.
[Audio][PVE] - When entering Horde 02, the sludge sound is overwhelmingly loud in the left headphone.
[Tech][TyranidLair] - In PVE when joining a session, the Select button doesn't work at first while a Loadout is selected by default.
[Tech] SKU editor validation so strict it blocks work
[Tech] Auto-update customization actors when one of their assets was modified
[Tech] RTC transaction not processed
[Tech][Blackbolt] - Incorrect factions are displayed on the scoreboard whenever the CSM faction is matched as an attacker with any other faction on Blackbolt.
Server Config Change for PvE
[Tech] Weapon Mod metadata that can modify Aim In Duration
[LD][Maggon] - Defenders fallback spawn when C is under cature is behind the northern mountain, causing the defenders to be stuck by a one sided texture which has collision.
[Art][Maggon] - A jump pack user can fly up and clip into the back of the cannon on top of Point C.
[TECH] Provide guild information involved in competitions
[Tech] Change SKU Editor default date to be higher than 1970 to prevent ensure
[Art][Blackbolt] - There is missing collision on the edge of two walls on the building entry way across from Point C.
[Tech] new audio event for PvE sectorlock to be implemented
[Tech][PVE][HiveHorde02][HiveHorde03] - Blocker - The Warrior does not spawn at wave 5 causing a progression blocker.
[Art] Separate the CM leg rims into top and bottom
[GUI] - The support grenades have no UI informations.
[GUI] Global - Character statistics and class title UI do not update correctly when switching in between Basic and Elite Loadouts.
PVE - Create a function that calculates the Nb of Creatures needed based on differents elements
[GUI] Space Marine Master Crafted Boltgun icon is incorrect
[Tech] - Ensure - During the December 1st smoke test an Ensure was encountered while in a Quad Gun.
[Art] Global - When equipping the space wolve Rune Totem shoulders, the dangling rune clips into a Tactical marine's vambrace.
PVE - Hard Mode - Hive 02 - The players can get stuck after the Decontamination room when they land in the small sewer section.
[Art][Ronan] - There is a floating building above the attacker deployment zone.
[GUI] - Global - The "Use Voice Chat" option in settings overlaps Language.
[LD] Global - All panels on the walls are misaligned.
[Art][LD] Global - All paneled railings have LOD issues.
[Art][VFX] - The Plasma Gun and Deathwish Plasma Pistol are missing the glow for their coils.
[Art][Torias] - There is a crate clipped into a larger crate viewable from the top in the Defender Deployment zone.
[GUI] Access to PvE Horde maps - Implementation
[GUI] Access to PvE Horde maps - Art
[Tech] - PVE - The cap for TG and HG stop at 15 and 3 when playing Horde modes.
[GD][Garrison] - Wrong ammo crates present in the Duel Area, they have unusual model and texture and have no UI informations.
PVE - Create a function that can complete an objective at runtime
[Tech] Global - Loadouts modifications stay displayed on the character after going back to the HUB while the User chose to Discard the changes.
[Art][Agnathio] - The gear-shaped chandelier over Point B is missing collision and cannot be landed upon by a jump pack class.
[Art] Imperial Fists logo lacking color mask
[Tech][LIVE] Global - Frequently, the user appears to teleport when another user evades towards the user after performing a strong attack.
[Tech] - Ensure - During the November 30th Smoke Test an Ensure randomly triggered.
[VFX] Global - In a match between Eldar and Ork factions where control points change hands multiple times, the Ork supply box will have the Eldar VFX overlaid.
[Tech] When AI die in PvE, audio state group gets reset and it should not
[Art][Harkus] - There is z-fighting on the southern roof of the bottom most building within the fortress walls.
[LEAVE] Britney alone!
[Art] Alpha Legion Scales inconsistent
[Tech][Campaign] Participation in a campaign should be based off of wins instead of just being in a match
PvE: TG having navigation and aiming issues
[Tech] Duplicating SKU files during authoring should not duplicate the GUID.
VFX metadata changes orientation of objects
[GUI] Add promised rewards to intro and progress campaign popups - Art
[GUI] Add option for skirmish selection to world map - Implementation
[GUI] Add option for skirmish selection to world map - Art
WORLD MAP / Icons style update
BUNDLE / Create the images for the store main page
[Game Design] Assign tabards to Space Marine veterans
[Art] Helmet Ridge wrong location
[Art][Medusa] - SM and CSM Predators left turret hit the vehicle station left corner as they spawn, causing the predator to deviate on the left.
[Tech] Game mode option to disable Waaagh! for defenders
[Tech][GUI][PVE] - A squad leader cannot set a waypoint on the exit of the level in each section of any of the hive complexes.
[Audio] Global - There is no reaction sound when defensive bashing an Eldar vehicle.
[VFX] Make SM plasma VFX look more like Eldar Tempest Launcher VFX
[LD][VFX][Blackbolt] - There is a flickering shadow under the large elbow pipe on the roof of Point A.
[Art][Blackbolt] - There is flickering on the wall to the right of the capture point at Point A.
UI - Integrate Bundles in the Store
[Art] flipped Z on the paingun
[Game Design] Set backpack skull spikes on Chaos veterans
[Game Design] Set warpaint on Ork veterans
[GUI][Campaign] - Incorrect RTC icon is displayed when attempting to purchase an item while Faction RTC is available.
[LD][Ronan] - There is a pit on the right side of the path leading up the wall from Point A which the user can become stuck in.
[Tech] Limited use option for supply boxes
[Concept Art] Icons for fuel wargear
[GUI] Display current participation meter for campaigns - Implementation
[GUI] Display current participation meter for campaigns - Art
[Tech][Store] - When buying any item, all the following items will shift to the left. This can cause a wrong picture to be displayed when buying an item.
[Art] Add ATshoulderrim sockets to chaos shoulders 03-05
[Art] Chaos belt buckle
[Art] Ossified Armor improvement
[GUI][Campaign] - The campaign reward screen has the incorrect RTC icon displayed.
[GUI][Campaign] - The time remaining timer for campaigns is placed on the campaign progression bar.
[Tech][GUI] - When selecting to fight a specific faction from the world map, the user will be placed in a match against any other faction that selects Battle Now.
[Art] Legs deco intersecting geometry
[GUI][PVE] - The only GUI visible when approaching a power cell is 'E', not 'Hold E to pick up the power cell'.
[Art] Incorrect mask colors
[Tech][GUI][Campaign] - Entering the World Map before a campaign starts will cause the pop ups from the campaign to not appear.
[GUI] Add non-participation overlay on top of rewards at campaign end - Implementation
PvPvE: Have 10 players SM in the same PVE game
[Tech] Loadout organization
[Tech][GUI][Campaign] Global - User's with no knowledge of a campaign receive the failure notification upon entering the World Map for the first time.
[Game Design] Add a bunch more Chaos assets
[Art][Agnathio] - There is visible culling from on top of the towers in the attacker deployment zone when looking towards the fortress.
[GUI] In the Select Loadout screen (in-game), loadouts under 1000 points should be marked - Implementation
[GUI] Veteran indicator - Implementation
PVE-DEV Crash
Live crash in IsInFirstObjective()
[Game Design] Normalization pass for fortress gate vehicles & objects
[VFX] Glowing eyes for Eldar veterans
[Game Design] Set up glowing gems for Eldar veterans
[Tech][HiveComplex02] - Once, after activating the security panel, user couldn' t see the elevator moving up and the character was teleporting up and down when exiting/entering the elevator platform.
[Art] Shoulder Rim 02 Material is missing textures
[VFX] Glowing eyes for Chaos veterans
[Art] Backpack skull spikes for Chaos veterans
[Art] Warpaint for Ork veterans
[Tech] - Analyze performance of new landscape shader in Ronan
[LD][Ronan] - There is a missing panel in the ground at the entrance to the cathedral that users can fall through and become trapped under the map.
[Art] Global - The Seal of Forging clips through the MK V Heresy pattern leg armour.
[Tech] Itemization: Allow use of ammo belt to be dictated by weapon instances and mods
[Art] Global - When a space marine character is equipped with the artificer armour or relic armour, equipping the Mark V Heresy armour removes the chapter insignia and does not display properly.
Tyranid - Hook for VFX at the end of ragdoll life
[GUI] Add loadout point cost and slot info to Advancement nodes - Art
[GUI] Tag certain Advancements for paid accounts only - Art
[GUI] Locked classes for free accounts - Art
[GUI] Upgrade button - Art
[GUI] XP & RP Banking display for free players - Art
[GUI] Global - After purchasing an item from the Store will default the text to the first supply drop.
[Art] BUNDLES Orks "checkers" pack
[Art] Dark Angel Veteran parts
[Game Design] Create Eldar items bundles for each class
[Game Design] Create Chaos item bundles for each sub-faction
[Game Design] Create Imperial items bundles for each sub-faction
Wraithguard textures for UE4
[Tech] Distribute founder's captain banners
[Tech] - Frequently, throwing a Medicae grenade with a 45 degree angle results in the grenade not to fully open or to be missing with only the green VFX seeable.
WEAPON MODS - Need a second pass (some icons are not linked correctly)
[Tech] A way in the editor to show what metadata is talking to a specific item
[Game Design] Mod planning
[GUI] Garrison Tutorial - Text in the Chatting tutorial is confusing and grammatically incorrect.
[GUI] Skill Tree improvement / Fixes
AI: Addition of a delegate to know if a sector lock is secured
Displaying the map played in the crash reports section of the backend admin site
[Anim] Eldar Polish Powersword attacks
[Anim] Eldar Locomotion NewSpeed
[Anim] Ork Polish Attacks PowerKlaw
[Anim] Ork Polish Attacks Choppa
[Anim] Ork Polish Attacks Sprint (RNM)
[Anim] Ork Polish Attacks Defense Dash (RNM)
[Tech][PS4] User’s Character remains visible in game when the User has left an online match.
AI: Audio sanity check
[TECH] Get Nathan back from hell.
[VFX] - The projectile which the Chaos Plasma weapons emit does not match the color of the weapon's coils.
[Tech] Import csv data to show coordinate metrics in the unreal editor
SKU deployment
[Art][ToriasRefinery] - Standing in the corner between the tower and the slope next to Point A and moving the camera causes shadows to disappear and reappear.
[GD] Global Bucket - Various items accessible in the loadout menu contains spelling, grammar or sentence structure errors.
[Art] Global - The Promethium derrick's arms have no collision and the user can fall straight through them into a killzone.
Spore Mine - Spawn them in the Tactical gym and have them melee combat the players
Warrior leap attack animation integration and usage
[READ] All the way down? Really? NICE!