Before reading the patch notes for this small update, here are the full Christmas Update Patch notes 1.2.0.
http://steamcommunity.com/games/375230/announcements/detail/275115087865478976
And here ladies and gentlemen, are the patch notes for 1.2.4!
[EC] We wanted to give you a good set of fixes before Christmas, so we fixed Christmas.
[Tech] - Users with non-supported language now see bundles in stores.
[Tech] Global - The title crashes when attempting to loading into or out of a match after opening the Settings menu.
[Tech] Global - Shaking occurs for a defender attempting to move when repeatedly getting defensive bashed by an attacker.
[Tech] Modify getInventory function from back end to append 12 venerable items (prevents duplicates)
[Tech] Global - Climbing and vaulting over objects is inconsistent for jumppack characters who are Out of Fuel.
[CANADA] Colder than Mars
[Tech] - CrashReportClient not working properly anymore, make it work properly proper.
[Tech][Campaign] Campaigns need to scale better. Further testing can now commence and scaling has been scaled up. We will keep you posted as we sacle.
[Tech][Campaign] Faction RTC is not used handled properly in certain edge cases.
[Tech][Campaign] Characters within the same account should not share their campaign contributions towards achieving the Minimum Contribution
[GUI][PC] Advancements - All Purchased Advancements icons will have the Eldar faction's border.
[GUI] Add promised rewards to intro and progress campaign popups - Implementation
[VFX] Global - The Howling Banshee helmet that can be bought from the store does not have glowing eyes when equipped to a veteran.
[Art][VFX] - The gems on the armour for the veteran Revered Dire Avenger and Revered Howling Banshee do not glow when the advanced version of their armour is equipped
[Art] Global - The Howling Banshee Helmet that is part of a bundle in the Eldar shop has veteran glow effects around the eyes.
[Art] Global - The gold effects for the Apollo Pattern Plasma gun, Gilded Bolter and Requiem Heavy Bolter are flat.
[Art] Global - All Dire Avenger and Fire Dragon helmets have blue eyes when displayed on the character model.
[Art] Global - The gold effects for the Apollo Pattern Plasma gun, Gilded Bolter and Requiem Heavy Bolter have also been applied to Noah and Chan.
[Art] Global - There are two options for Chaos Raptor arms but there is no difference visible between the two upon selection.
[Art][Blackbolt] - There are two crates clipping into each other on the roof above Point B next to the ruined tank.
[Art] Global - The Fleshweaver Orb appears to be in low resolution when used.
[Art] Shoulder Squig Floats
[GUI] Global - The Mark III power armour chest piece for the Iron Warriors does not match the icon provided in the store or appearances sections.
[GUI] Store - Several Filter choices are inaccurate regarding the Reward Boxes.
[GUI] Store - Clicking on Filter By or Order By causes the Get Credits and Purchase buttons to disappear.
[Tech][Complex03] - When it remains around 10 tyranids in the Ventilation Chamber, some of them instantly disappear upon spawning.
[LD][Complex03] - In the first room, some tyranids are stuck under the map under the lava on the left side.
[LD][Maggon] - The user can use a Wave Serpent to bypass vehicle barriers immediately north of the vehicles spawner on the right side of Point B.
[LD][Horde02] - There is a small gap in the sewers next to the entrance allowing to see out of world.
[PvPvE][Horde01]: Reduce amount of NPC, remove duel zone.
[Art][Ronan] - The skull arch on the wall to the south between Points A and B has shifted to the right, allowing users with jump packs to fly through and under the map.
[VFX][Maggon] Global - All floodlights and bridge lights are too strong and bright. Make weak and dark.
[Art][VFX][Blackbolt] - The doorway near the defender spawn is very bright and has been unbrightened.
[Level Design][PVE][HiveHorde02] - The performance drops on the server when there are 50 HG and 10 TG spawned and has now gotten an performance increase chip installed.
[Tech][Harkus] Crash at the end of the Battle Report after a match on Harkus as Ork VS Eldar.
[Tech][Torias] - Crash when return to the HUB after losing a match on Torias Refinery as an Ork.
[Art][Ronan] - There is a building in the attacker deployment zone that has one sided texture for the entire second floor.
[NATHAN] Misspelled Santa again. Got Bloodthirster instead Pug. Still in hell.
[Art] Finalize venerable Weapon
[GUI] Fixed elite system for Edit Loadout and Battle Loadout screens - Art
[VFX] tyranid blood before they disappear
[ART] Create A Destructible Object for PVE
[VFX] Medusa interior lighting
[VFX] Agnatio interior lighting
[Tech][DepotPromethium_01_V2_Ref][Nvidia] - A character with a jump pack that lands on the moving gears of the oil derrick will not be displaced or injured despite the moving machinery they are standing on.