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Updating to Unreal Engine 4.12, running silent, infographic WIP

We started today updating to Unreal Engine version 4.12 so we will go silent so we don't disturb that process. OK, that's not entirely true, we're silent on game updates while this is being done. We'll still be posting stuff all over the internet with you and yes, we know melee has bugs making it unbalanced but 4.12 is for the greater good of mankind.

Update on 4.12 is here:

http://steamcommunity.com/games/375230/announcements/detail/597112131618951365

The next big patch will therefore contain all the work we've done from Wednesday the 10th and Unreal Engine 4.12. That means if this goes well, we're seeing a patch next week, for the sake of argument on Thursday 25th, and if not as early as Tuesday 30th. We have to warn you though, engine updates, even between minor versions, is a very big operation. We still need to do it get all the latest features, performance improvements, optimizations and general bugfixes. You can read all about it in the link above and fair warning, it's long.

In the meantime, to let you peek into the insanity of my mind, here is my todo list below. We are working on updating our material to more clearly reflect where we are and what is left, what's in at launch and send that out in updated infographic, State of the Crusade newsletter, Steam store page and so on. As you can see, there is a reason for me not being allowed to fix bugs, do programming or art.

Luckily I'm surrounded by incredibly talented people who love to make you all happy and as always, thank you for all the support allowing the Eternal Crusade to materialize.

We thank you for all the feedback and reviews and would very much like to coerce ... bribe ... encourage you to update your reviews on the progress lately as they are vitally important for us. Each positive review is pizza and drinks on our tables at night and a Uni-khorne is born while we upgrade to Unreal Engine 4.12.

Nathan Richardsson
Senior Producer