Developer postOriginal post (opens in a new tab)

Crusader Top 10 list, while you wait

In shown on last twitch, we amassed a big thread were players made their own Top 10 list and they are now being processed. This is just one view of that processing, headliners of issues. I've done this frequently but realized I hadn't done this for Eternal Crusade.

I'm happy to say that while some issues are not in the exact same priority as ours, they are still all in common and the exercise is to get alignment on priority, not to notify us of an issue. They are in fact all tracked already but you know helped me give them extra weight based on this prioritization.

I'm going to paste the latest mail from Baptiste since this is a lot of information that's fun to read. He will describe both how frequency works as well as how weighting works as a first pass.

Without further ado, bring it Brother Baptiste.

-- Begin transmission --

Hello, here is the new report. I applied a points system where every n°1 issue on a player list got 10 pts, 9 pts for n°2, 8 pts for n°3, etc. So now it reflects better their priority. I still added the number of time they were mentioned.
Basically, the same issues are here, but some are now higher on the list.

Like I said earlier, more than 150 players reported more than 500+ ideas, and we merged the main ones.

TOP 10

1. BETTER MELEE SYSTEM (406 pts, 49 times):
Many suggestions. "Prevent spamming power sword fast attacks. Weapon speeds, force, damage, reach, stun durations and pen vary widely between the races/classes/weapons. Players use clangs for parries, which is why nerfing knife durability didn't make sense. Have Power Attack have the guard against Dbash the way Dbash currently guards against RMB. If you want to add diversity within races, then do it through the weapons, NOT base attack speeds/lunge distance. Melee lock on is bad, the real root of melee dominance. Everyone should have a chance to win a melee fight, even if you're using a knife versus a sword. Reduce lunge distance. Fast attack spamming for heavier weapons because of 100% clang wins should go away, 1 hit breaking knives with axe tier weapons should go away, super fast jump weapon attacks should go away. Give someone addicted to the RMB a Jump Assault and he'll probably go 40-0. Melee is too often a "my animation is faster than yours" game. Melee. High tier weapons like fist/klaw need to be more viable in melee [lack of viable heavy attack], dbash needs to work reliably or flat out reworked, JPA classes need to follow RPS rules and reduction on iframes."

2. EXPAND THE GAME (368 pts, 59 times):
"More game modes, new maps and terrains, more players on maps, larger maps, open world, secondary objectives, escort, point-to-environment influence, territories to capture and defend, achievements to unlock, elite characters to fight, prestige mode to brag about."

3. BALANCE MELEE vs RANGED (312, 39 times):
"Melee fighter too OP vs ranged fighter. Example: Roll/Dbash needs to be faster, effective enough for a ranged character to not auto lose vs melee. Melee has many tools to control the engagement, whereas ranged has one: kill them before they get close."

4. PLASMA CANNONS ARE OP (287 pts, 35 times):
"They need to do less damage. Plasma cannon's charge up time is too fast + if the player move, the charge should be gone".

5. BETTER CUSTOMIZATION (277 pts, 48 times):
"We need more cosmetics, and more radical ones (not just changing color) + Cosmetics are too expensive, especially for a fully priced game."

6. DEVELOP STORY (251 pts, 30 times):
"Develop campaign/story, setting and immersion, more consequences, outcomes, cinematics to start a map... Give more ambience and more reaons to fight."

7. BETTER WAR GEAR (240 pts, 38 times):
"Many items do far too little to justify their LP/RTC cost. Veteran classes are disappointing or useless. Need more weapons"

8. FIX THE LAG (238 pts, 27 times):
Especially for EU players. Need better servers.

9. BETTER IN-GAME COMMUNICATION (223 pts, 33 times).
"BRING BACK THE VOICE CHAT. We need better communication tools. Can't talk or communicate to teammates, even enemies. There's no guildchat"

10. BETTER OPTIMIZATION. 178 pts, 21 times)
For better FPS.

-------------------------------------------------------

HONOURABLE MENTIONS

- BETTER VEHICLES (164 pts, 32 times):
Eldar vehicles are OP + Roadkills too easy (vehicles should at least slow or damage itself after running over half a ton pile of beef and adamantium) + physics: vehicle control is not satisfying. Good drivers should be rewarded 164

BETTER TUTORIAL (160 pts, 18 times):
Should talk about the most important facet of the game: the time bonus mechanic. You should be able to practice melee against each other. It would be amazing to have a tutorial or some kind of reward to make more veteran players help beginners. Faction-themed garrison

ONE-HIT WEAPON NOT FUN (102 pts, 22 times):
"Those weapons should go away, or at least most of them should only kill on direct hit." Could merge it with the "Pasma cannons" issue.

OTHERS MAIN ISSUES REPORTED, IN NO PARTICULAR ORDER :
Balance factions
New camera angle
Changing bolter weapons
Not enough ork players
Free to waaaargh should be implemented
Better matchmaking
More spawn points on maps
Make all loadouts available
Nathan should cut his beard
etc.

----- end transmission ----

I decided to keep all his comments in the end because remember, these are not his words, these are yours, and I felt they reflected the variety of issues under main categories. So these are no-ones opinions here, this is a list of issues and prioritization.

The fact that it isn't mentioned there now, means your fellow Crusaders felt it wasn't important enough to be prioritized over these 10 groups. That doesn't mean your opinion is deleted or anything, that's later processing, you words just didn't get into the summary. Or well, you didn't vote.

Next is delving deep into prioritization and the actual text processing each person did, link them to our Jira tasks and bugs, which will lead to possible moving of said tasks up from later sprints. Just remember as I said in my initial post for prioritization. This doesn't mean we ADD more, it means IN WHICH ORDER.

This will result in casualties that are moved back but this shows we agree in many aspects what needs to be addressed first.

Thanks CS crew for the help process and for the 150 Crusaders that posted their Top 10 list. It's invaluable for me.

Thank you - now I'm back to make a Content Update for us all. We like them.

Nathan