This is a summary of the late night patch, codenamed Humidity + Crafting.
Legendary feature! Because it has been requested for so long, but it wasn't until now I had the chance to do this right. Now, when trying to craft an item with missing ingredients, it will indicate which ingredients are missing.
IMPORTANT: Due to the Event Relinking fix, you need to restart your active Scenarios in order for the fix to work. This is highly advisable before moving forward with the current save (damage caused by this bug is irreversible, otherwise a proper migration would have been implemented).
- Legendary feature! Now, when trying to craft an item with missing ingredients, it will indicate which ingredients are missing.
- Savegames: Added extra verifications to file saving to prevent an issue on which some players may get corrupted files. Reported by Corydan Jade.
- Savegames: Corrupted savefiles now will automatically be overwritten with a new playthrough if they cannot be recovered in any way.
- Maps: Corrected minor graphical glitches.
- Scenarios: Incremented availability of some resources at Hot Training and Free Roam.
- Fishing: Increased maximum weight of Fishing Rod from 1.2kg to 1.5kg.
- Wellness Coconut Soup: Reintroduced Elder Berries into the game, since most Scenarios didn't have these.
- Flora: Flora items will auto-update their position if spawning locations change between versions.
- Hydration: Reduced base dehydration rate (does not affect sweating) by 50% while sleeping, since the body enters a low consumption mode during that time.Reported by Corydan Jade.
- Legendary fix! Resolved issue on which world items would look like other items (issues with Event <=> Simulation Unit relinking). Phew, I can't believe I solved this! It was haunting my dreams.
- System: Now the game will re-create missing Account and Screenshots folder on startup.
- Holes: Fixed issue on which it holes would use the same adjective twice to describe the size of a caught prey.
- Weather: Massive readjustments on how Wind and Air Humidity relate to the rest of the Simulation, to increase air humidity on regular days.
- Simulation: Increased velocity of 2nd and 3rd simulation speeds.
- UI: Prevented Tools with only one action to go straight to the action (ha!). Now they forcefully show even a single action to perform, so that the Energy Cost can be displayed.
- UI: Faster, nicer center notification for Crafts and Time passing by.
- Graphics: Corrected overextending shadow of Small Tree.