Hello survivors of Unveil's Beta!
Today I am proud to announce you are getting the first Content Patch of Unveil, called "Cold Training".
Watch the video for more info about this Content Patch, future Content Patches, future features and enhancements:
https://www.youtube.com/watch?v=dFXinMLj2FI
But as always, there is no patch without changelog, so here is the full list of changes. Worth reading!
Scenarios: New Cold Training scenario. Survive 3 days in extreme cold to prove yourself and obtain the Cold Training token.
Crafting: Now World Constructions (climbing vines, bridges...) will show all recipes available.
Visuals: Now a slight tone adjustment is applied to the screen tone to reflect colder or hotter temperatures.
Weather Simulation: Support of Astronomic Sun Angle, affecting both Heat and Photons reception on outdoor maps.
System: Applied extra checks while saving to hopefully prevent "Errno::EACCESS - Permission denied” errors.
System: Added support for auto-updating already created objects in game with latest item settings and values.
Item Inspector: Improved readability of Wearables secondary page.
Weareables: Rebalanced Dissipation and Sun Heat reductions.
Flora simulation: Fixed issue that would freeze simulation for all flora in the map after four days.
Crafting: New presentation of Crafted or Converted items.
Items: Added High resolution version of some items.
UI: Simulation will now pause while using the Top Menu.
Placing items: Now when confirming deployment of item, it will skip the text, and display the correct item name on the top left corner (reported by Cristal).
Cooking: Slightly reduced the amount of energy loss of food when cooking it (yes, food looses energy when cooked, it doesn’t gains more).
Simulation: Environment now uses Sun Astronomical Light to define the actual Day and Night moments of the day (as opposed to a fixed time).
Stability: Solved issue on which the game could crash when going hypothermic.
Simulation: Fixed issue on which a Simulation Unit could reincarnate in a map object, even from another map. I am serious.
Audio: Fixed issue on which ambient sounds would linger when going from indoor to outdoor and vice-versa.
Slicing: Fixed issue that would crash the game when trying to slice an item (reported by DeltaCain and Eversor)
Maps: Fixed Free Roam’s east forest map, where spawnables where stuck in queue due to lack of space to appear (reported by Dijinn and Galroche).
Scenarios: Now Hot training has a two step objective chain. First will require the player to craft a Conical Leaf Hat, very useful to stand under strong sun rays, also leading to less hydration loss to sweating. Second Objective remains the same: be rescued by Rescue Crew on the third day.Happy surviving!