Finally, we are rolling out the Enhance content patch, with ironically little content but TONS of improvements done to the game, setting a strong foundation for future content.
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Now, let's hang out, chill, and go over the changes together with the video version of this announcement:
https://www.youtube.com/watch?v=xP_l5uAzYrg
(video also includes talk about next Content Patch)
If you are in a rush, or are looking for all the little details, here is a full list of changes with this content patch.
- Engine: Up to 4x performance. Migrated to a new engine which relies on GPU (OpenGL) instead of CPU to render graphics.
- Engine: Now Steam Overlay is supported in game.
- Engine: LEGENDARY FIX: F12 does not reset the game anymore.
- Engine: Dropped support of in-game Screenshots. You can now take them using Steam Screenshots by pressing F12.
- World Items: Improved underlying World Items deployment system to reduce chance of maps breaking when it’s contents gets modified in a patch (only applies to new saves after this patch).
- World Items: LEGENDARY BUG FIX - Redone relinking system to prevent World Items to appear in weird spots, or look like other items, or simply not work when coming back to an existing map.
- Engine: New Particles system with Emitters, Sub Emitters and Particles.
- Visual Effects: Floating sparkles for indicating wind speed are now Particle based.
- Sim Units: Campfires now use Emitters for fire and smoke, as a 1:1 representation of the flame size and fuel burnt. Smoke displacement is affected by local wind speed. Vapor will start to come out if local humidity is high enough.
- Visual Effects: Rain impact on the ground is now displayed visually through a Particle Emitter.
- Title Screen: Whole new title screen, now also with Credits.
- Items: Corrected descriptions too long for the Item Inspector box.
- Engine: Unified method for inspecting World Items. Now all items get benefited with automatic live updates of their stats when interacting with them, as time flows.
- Items: New item! Humidity Condenser. Will slowly turn air humidity into water. Requires humid air to function.
- Water Containers: Fixed issue on which filling a container would replace the amount of water in it, as opposed to adding to it.
- Water Containers: Can now be refilled at Humidity Condensers and Holes.
- Water Containers: Will now notify amount refilled and % full when refilled.
- Scenarios: Added support for some scenarios to have multiple possible starting locations.
- Settings: Added Scaling Method setting for upscaling pixels. Use Crisp for sharp pixel edges, or Smooth for blurried, softer pixel edges. Defaults to Crisp.
- Wind feedback: Updated Air Sparkles, HUD Wind Indicator, Music and Sound Effects to more accurately represent the current speed of wind.
- Notifications: Fixed issue that would display weights in KG with more than 1 comma decimal, which is the intended behavior.
- Tiles: Corrected many issues in order to display the correct interactions depending on the tile features.
- Water Containers: Now accumulated will evaporate by sun exposure, relative to the received sun heat (affected by shadowy areas).
- Notifications: Fixed font size to better fit the box on some notification types.
- Cactus: Fixed issues that would make harvested Cactuses look like ready to harvest.
- Title screen: Custom made Title Screen music! by Adam Halpin.
- Settings: Added Dynamic Shadows setting. This allows lower end computer users to uncheck this effect for an important performance boost when multiple light sources are on. Feature added upon Walter Cejas feedback.
- Weather: “OMG SO SORRY” BUG FIX. Weather Events weren’t triggering since probably Early Access launch. Now they will trigger properly.
- Weather: Added visual indicator for Current Weather Event when opening to Top Menu, including a progress bar of it’s duration.
- Wind Indicator: New wind indicator with a tight 1:1 representation of the wind blow. It’s rotation is now drawn dynamically, since the new engine allows it.
- Campfire: LEGENDARY BUG FIX. Solved issue on which a campfire my turn itself off when switching maps or loading a save game.
- Rain splashes: Will now only impact the ground on areas without ceiling.
- Rain sound effects: Polished audio levels.
- Sound Effects: LEGENDARY BUG FIX (omg I am on fire!). Solved issue on which some background sound effects like wind or rain wouldn’t be able to play again once stopped.
Thank you everyone for your support so far. It is a pleasure to deliver new stuff for such an awesome group of people.
Have a nice day!