Hello guys!
Past the smaller patches pushed during last week, fixing some Adventures Content Patch bugs, found here as comments:
http://steamcommunity.com/games/375210/announcements/detail/758092451868627286
... There are some few issues solved on this patch, worth a new Announcement on it's own. So here we go!
- Automatic unstuck: The game will periodically ensure the player isn’t stuck in a tile, for reasons that escape my ken, and barbie too. Shall the player be stuck, it will be moved to the nearest adjacent tile, including diagonals.
- Item Sickness on Inventory view: The item inspector will now display the total sickness obtained by eating the whole unhealthy item, based on how much it weights, as opposed to displaying the amount per kilogram, which was not clear and unintended.
- Sickness time stacking: Fixed issue that would cause Sickness to always reset to around an hour when induced by ingesting unhealthy food, as opposed to stacking time.
- Sickness max duration: Increased max duration from 2 days to 3 days. This is done to encourage the use of Wellness Soups.
- Campfire: Fixed issue on which campfires would remain lit visually, although fire was out in the simulation, when fire was put out abruptly (caused by use of many piles of dirt).
Thank you everyone for reporting these issues. You are really helping Unveil become a great and stable experience for everyone at launch.
Ensure to restart Steam for the update to kick in.
Happy surviving!