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Massively Improved for Oculus Rift CV1!

I'm excited to announce that VROOM: Aerie is now improved for use with Oculus Rift CV1! The increased resolution & framerate of CV1 made it necessary to improve every detail!

I plan to add HTC Vive support soon, but am still awaiting delivery.

v0.98 Changes:
- Updated for use with the consumer version of the Oculus Rift and runtime v1.3.
- Upgraded to a newer version of Unity (v5.4.b14) with improved interior lighting.
- Added intro screen with music and controller information.
- Added some new interactions: bowls, oven, books, and microwave.
- Added some tasty dust motes. (They're so hot right now.)
- Much-improved shark tank.
- Improved textures on most objects.
- Sink bubbles are now 3D objects and pop when they collide. :)
- Fixed linear lighting causing videos to be too bright.
- Player transitions now default to fade in/out to reduce motion sickness. (You can revert this by pressing F1.)
- Turning your head now turns your body. (Press F2 to decouple them.)
- Selected graphics quality and game settings are now persisted between launches.
- Added text message support for things like changed graphics quality settings.
- Switched to deferred rendering mode to address incorrect reflection parallax.
- Fixed some deformation of dancer's leg and reduced her polygon count.
- Alarm clock now toggles lightmaps once again.
- Added alien invasion "mini-game" while in flying vehicles.
- Improved helicopter controls.
- Vehicles reset position upon exit.