With gratitude for your feedback, I've added further improvements to make Aerie an even better experience! ːsteamhappyː
Here's an all-new version full of bug-fixes and polishing, v0.99:
- Controller used on introduction screen is now the active controller. (Fixes issue with interfering controllers like pedals and steering-wheels.)
- Rotation snapping is now enabled by default in VR mode. Press F3 to toggle it.
- Implemented better "waves" of attack aliens that get progressively more difficult.
- Added moving joystick and pedals to helicopter, and cleaned-up some bad cockpit vertices.
- Improved car mesh that scales LOD with distance.
- Monster now has eyeballs that follow you, and is better synched.
- Improved shark animations.
- Better font for text messages.
- Improved glass textures and reflections.
- Fixed a few of lightmap glitches and adjusted lighting a bit.
- Smoothed player movement.
- Now works better without a Rift.
- Improved Sopwith Camel flying and car driving. (Still arcade-style though, which is intended.)
- Slowed player movement rate some by popular request.
- Left trigger now halves player movement rate, right doubles it.
- Upgraded to Oculus Runtime 1.3.2.
- Corrected Xbox controller displayed in intro.
- Fixed a scaling issue when sitting on Sofa.
- Helicopter and Sopwith Camel glass are now visible from inside cockpit.
- Drinking from a cup while seated now makes you stand before adjusting height.
- Fixed reflections on balcony barrier glass.
- Remodeled exterior planters.
- Added sounds to picture activations.
- Gave potted-flower on dining table a simple interaction.
I should receive my Vive tomorrow, so I'll be busy working hard to take advantage of its room-scale features.