Developer postOriginal post (opens in a new tab)

Eternal Step Update 1 part 3 - Version 1.09

Version 1.09 released

Brand new weapons have been crafted by the Council of Nine and added to the tower this week.

A total of 9 new weapons have been added check out the details below!!!

Have fun collecting them and killing enemies with brand new set ups and builds.

This now adds 50 percent more weapons so get climbing and find them.

Next content update is going to be the WINNER of the vote we held witch was

*NEW RARE MONSTERS*

This update may take a little more then week as these enemies are more complex to do.

We wont be sharing how you find them MUWAHAHAHA

So look forward to that.

We have finally also done some fixes and options to help lower end machines.

Let us know if this helps.

New

  • Graphics options (you can now set to low to remove lighting and environmental effects. Should hopefully run better without these for lower end PC's.)
  • New weapon Scroch, second attack of the combo adds a fire attack.
  • New weapon Scramble, rush attack now attacks where it lands aswell.
  • New weapon Grandmaster, Always fire a weapon per attack.
  • New weapon Earthquake, Adds a ground dot where you attack.
  • New weapon Imbue, Charge will hit twice.
  • New weapon Vitalborne, steals health on attack.
  • New weapon Piercer, Ignores enemies with attack resistance or blocking.
  • New weapon Furor, Makes flurry have a wider range of attack.
  • New weapon Grit, steals stamina on attack.

Adjustments

  • Adjusted hitboxes for hand slam, imp fireball, ghoul hit, jacky fire and avoid bullet so you don't get hit by them when under the hit area.
  • Removed some frames from jacky bullets to make him run a little better.

Bugs

  • Stopped some rare enemies having a chance of spawning offscreen.
  • Fixed angel mage hit sound.
  • Stopped cancelling as the skill page comes on messing up the title screen interface.