Version 1.1 released
As we work towards doing the new rare monsters, this weeks patch is all about upgrading the visuals.
Following feedback we have changed the look of the visuals and enemies etc.
We feel this looks better and is closer to what we wanted to do in the first place.
Other then that we have a few fixes and balance tweaks.
We are also working on a way to tell you that a boss is almost dead :)
After watching a few people tackle bosses, the common question was "are they almost dead" or "how well am I doing"
So this change is also coming.
Rare monsters is still about 2 weeks away so get geared up for the hunt.
New
- Art update for character animations. The main character and enemies will now not just have flat block colours.
Adjustments
- New minimum damage for floors applied. (To stop higher floors killing heavy armour builds 1.)
Bug fixes
- Change floor triggering all imps will now work properly.
- Floor variant 125 door would open before all enemies were dead, now it doesn't.
- Will D wisp explosions will no longer give exp.
- Blocky card will now work on Encho's projectiles. Because he isn't that special.
- Jacks maze will now be visible on low settings. thanks to Fantasy Batman for pointing that out.