So we start this year with more Loot as Eternal Step see's its first update in 2016.
Our main goal at the moment is to boost the levels of loot to be roughly the same as swords ( 2 pages worth basicly). this will then pave the way for some of the bigger updates outlined in our 2016 roadmap.
Which if you havent read do so now and get hyped for more hard content.
The christmass boss as far as me and Paul could see was not defeated and you now will have to wait till christmas 2016 before fighting him again.
So without any more delay the updates.
Eternal step is now updated to v1.2. Main new inclusion this time are 8 new armours.
New
- New armour Ninja gear, start each floor invisible for a few seconds.
- New armour Fervent, blood hurts enemies.
- New armour Hero, Upgrades sword beams.
- New armour Verve, 50% more health.
- New armour Steadfast, don't recoil on hits.
- New armour Resurrect, come back to life once.
- New armour Fearless, Half your health to double power (all damage types.)
- New armour Superstition, Higher chance of special floors.
- New way of showing lore at card selection.
- Skill descriptions on skill selection.
Adjustments
- Level up will now heal you to full health.
- Updated door and brick to show they fragment into two.
- Bigger card zoom size to more easily view the text
- New code to stop the same normal floor variant happening twice in a row.
- Graphics changes to the title screen and some level objects.
- Old lore book removed to make way for the new version.
- Floor 100+ normal floors altered in difficulty. (yes that means harder.)
Bug fixes
- Stopped yet another bug that could stop the loot from showing on floor clear.
- Stopped some moves hitting twice when they should only hit once.
- Some spawned chests spawned more than once on top of each other.