The first part of the new skirmish system is here. Now there are many more options for all your procedural battle needs. Unfortunately the AI is now a little weak as it doesn't handle the added complexities very well. Fixing that will be my next task.
Remember this is Early Access, work on improved skirmish scenarios is ongoing. If you have any ideas, suggestions or issues please let me know.
Current Version: 0.9.23 (3rd February 2016)
Known Issues:
* Steam Overlay can sometimes cause some macs to hang on startup - need to disable Overlay
Immediate Roadmap:
* Balance/AI? Skirmish fixes.
* Look again at the tutorial/missions
* Suggestions/feedback?
* Display component stats on tooltip?
* Performance enhancements - client & server?
0.9.22 (15th January 2016) -> 0.9.23 (3rd February 2016)
* Fix bug where online games go to wait status after replay when still planning
* More specific wording in the tutorials
* Stacked entities display a single (combined) target marker
* Make uncontrolled controllables have a disruption probability of 100%
* Fix bug with stack selectors being destroyed rather than deleted if launch -> select -> cancel launch
* Stop scrolling views from rotating the camera
* Fix tooltips on flowtables appearing even if flowtable is not visible
* Allow all scrollviews to be dragged
* Add ordering to the running of enemy AI - more powerful ships go first (useful for future AI work)
* Rework of Skirmish settings
* Fix bug with "Move Towards" with intermediate waypoints where the path was calculated in reverse (so sometimes no LOS)
* Remove foreach in focus buttons and pool them