Developer postOriginal post (opens in a new tab)

Version 0.9.22 Released

After the bug scare on New Year's day, I decided to get back into Concealed Intent development after the holidays by working through some issues & bugs (hopefully without adding too many new ones :). Existing players won't notice many changes to gameplay (other than shield & repairer stacks are nerfed to prevent undamagable ships), but with luck the game will seem just a little bit smoother.

Tomorrow I start on the skirmish changes. First up will be an arbitrary number of player and enemy ships.


Current Version: 0.9.22 (15th January 2016)

Known Issues:
* Steam Overlay can sometimes cause some macs to hang on startup - need to disable Overlay

Immediate Roadmap:
* Look again at the tutorial
* More randomized skirmishes
* GUI setup (mainly for menus)
* Balance/AI suggestions/feedback?
* Display component stats on tooltip?
* Performance enhancements - client & server?

0.9.21 (1st January 2016) -> 0.9.22 (15th January 2016)
* Darken the narrative background to make it clearer in cluttered scenarios
* Move most in-mission narrative message to planning phase
* Fix bug where internal planet radius was too large
* Fix bug where switching teams means that bringing a focus button into view moves the wrong focus container
* Update Victory Stripe conditions in the campaign to be more realistic
* Only draw stats grid a maximum of once per frame
* Display plans during all non-playing phases
* Reload & display plans on online game reload
* Make stats panel 10px shorter and move hull/noise labels closer to their corresponding gui elements
* Nerf shields and repairers a little to prevent undamagable ships
* Enemies should spiral towards optimal range, rather than move in straight lines (but they may still appear to move in a straight line if optimal range is a long way from their current position - ie a very tight spiral)
* Don't add online placeholder entities into focus buttons (causing it to jump)
* Periodically reload Steam friend status & display Steam avatar
* Switch teams now works in replays
* Stop server automatically creating a default game if a steam friend challenge expires due to waiting time
* Add time remaining to online game button
* A successful challenge -> game transition no longer sometimes incorrectly display as cancelled
* Pool TargetMarker and StackSelector for performance
* Cache gui tweens
* Colour and make larger the "to hit percentage". Players can now shoot with lock's down to 0%. Make Gui firing system consistent.
* Highlight target drone only once at end of T1
* Prevent players being able to challenge themselves
* Updated audio settings to use less memory/cpu
* Object pool can now expand if necessary
* Adjust layers to remove unnecessary physics checks
* Remove hashsets from planners for performance
* Allow multiple feedback messages & clean up feedback screen
* Larger and more readable online wait screen font
* Click fallthrough added to targeting stats HUD
* Can now use either Delete or Backspace to remove a waypoint by default. Also fix up secondary controls a little.
* Another attempt to ensure "ALT" hint in tutorial and component grids are always shown correctly